为电影和电视设计角色和生物可能涉及许多过程。Ehsan Bigloo连续两年被概念艺术协会提名为“最佳生物设计师”,介绍了他在为娱乐行业设计令人惊叹的生物时屡试不爽的工作流程。这个工作室开发了自己的IP,详细介绍了Dîv的制作过程,他是一个拥有超自然力量和权力的恶魔角色,具有大致的人类外形,但却拥有黑暗的超自然力量。The Gnomon Workshop – Professional Character Design for Film
从Ehsan喜欢开始任何新概念的地方开始,第一章详细介绍了他如何使用铅笔在纸上找到一个新生物的初始缩略图、形状和形式。Ehsan课程的第一部分将分享他对战略的深刻见解以及他如何处理业内客户的反馈,这将有助于改变你从头开始构思下一个设计的方式。
在使用传统媒体将最初的想法写在纸上后,Ehsan将他选择的概念设计带入数字世界,使用ZBrush将最初的草图/概念转换为3D形式,并使用KeyShot完成最终渲染。同时,根据他作为概念艺术家在娱乐行业多年的工作经验,提供他的行业技巧、诀窍和见解。
作为额外的一章,Ehsan将他的最终生物放入虚幻引擎,从设计师的角度展示了当你将一个角色导入虚幻并设置一些大气照明时,你可以获得的创造性可能性。
这个视频教程是为有抱负的专业角色/生物设计师、概念艺术家、数字雕塑家、知识产权开发者以及任何对基于视觉角色的故事感兴趣的人设计的。
持续时间3小时35分钟 1920X1080 MP4 语言:英语+中英文字幕(云桥网络机译)
标题:Gnomon工作室-电影专业角色设计
使用的软件:
KeyShot ZBrush Photoshop Unreal
课程概览:
01.创意产生和缩略图技术
02.用铅笔在纸上设计初始字符
03.在ZBrush中建模角色-第1部分
04.在ZBrush中建模角色-第2部分
05.在ZBrush中绘制角色
06.使用按键渲染角色设计
07.使用Photoshop合成角色设计
08.为虚幻引擎准备角色设计
09.奖金-提出一个使用虚幻引擎的角色设计
Designing characters and creatures for film and TV can involve many processes. Ehsan Bigloo, nominated as ‘Best Creature Designer’ for two consecutive years by the Concept Art Association, presents his tried-and-tested workflow when designing awe-inspiring creatures for the entertainment industry. Developing his own IP, this workshop details the making of Dîv, a demon character with supernatural strength and power that takes on a roughly human shape yet channels dark, supernatural powers.
Beginning right where Ehsan likes to start any new concept, the first chapters detail how he approaches finding the initial thumbnails, shapes, and forms of a new creature using pencils on paper. Sharing thoughtful insights into his strategies as well as how he handles client feedback in the industry, the first segment of Ehsan’s workshop will help change the way you consider concepting your next design from scratch.
After laying down his initial ideas using traditional media on paper, Ehsan takes his chosen concept design into the digital world, taking the initial sketch/concept into a 3D form using ZBrush to block out the model as he works through to the final render using KeyShot. All the while offering his industry tips, tricks, and insights, from his many years of experience working in the entertainment industry as a Concept Artist.
As a bonus chapter, Ehsan takes his final creature into the Unreal Engine to demonstrate, from a designer’s perspective, the creative possibilities available to you when you import a character into Unreal and set up some atmospheric lighting.
This workshop is designed for aspiring and professional Character/Creature Designers, Concept Artists, Digital Sculptors, IP developers, as well as anyone interested in visual character-based storytelling.
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