FlowReactor – High level visual scripting v2.0.3
FlowReactor是一个高级可视化脚本编辑器。在专业的节点编辑器中创建高级流。使用为您的项目定制的自定义节点。

使用FlowReactor创建AI行为、ui流、对话树、教程、关卡脚本、游戏机制、状态机和逻辑流。

直观的工作流程

创建带有自定义输出/转换的无限嵌套子图。使用事件板和黑板来管理全局事件和变量。由于可脚本化的对象工作流,资产文件中的一切都易于管理。使用FlowReactor通过图形和子图形来组织和管理序列和逻辑流。

自定义节点

创建适合您的项目的自定义节点,这些节点不仅仅是将两个值相乘。这就是高水平!

多亏了节点向导,创建一个新节点就像创建一个新的C#文件一样简单。

FlowReactor不会因为大量不必要的花里胡哨的东西而使你的项目变慢。

专业编辑

该编辑器已经被开发成无缝融入Unity的编辑器。让它看起来更专业、更自然。一切都合乎逻辑,易于阅读。跨多个图表复制和粘贴节点,使用小地图轻松浏览较大尺寸的图表,并创建组和评论,以保持您的图表井井有条。分支移动和自动节点分布等附加功能完善了直观体验。

图表浏览器

借助图形浏览器,您可以轻松浏览图形和子图形,找到组并查看哪些节点当前处于活动状态。图形浏览器还可以定位图形中的错误。

特征

✔无限嵌套子图

✔手工制作的节点

✔创建自定义节点

✔创建协程节点

自定义节点的✔节点向导

✔全局和局部变量(黑板)

✔全球事件系统(事件板)

✔自动类型转换

✔场景覆盖变量

✔脚本化对象工作流

✔图表浏览器

✔专业编辑

✔本地外观和感觉

✔跨图形复制和粘贴节点

✔小地图

✔变焦

✔集团和评论

✔支部运动

API兼容级别

FlowReactor利用了优秀的Odin串行器,因此具有API兼容级别。需要. NET 4.x。

FlowReactor is a high level visual scripting editor. Create high level flows within a professional node editor. Use your custom nodes which are tailored to your project.

FlowReactor is a high level visual scripting editor. For more information visit the official website, documentation or join the official Giant Grey Discord server:

Use FlowReactor to create AI behaviors, ui flows, dialog trees, tutorials, level scripting, game mechanics, state machines and logic flows.

Intuitive workflow

Create unlimited nested sub-graphs with custom outputs / transitions. Use the Eventboards and Blackboards to manage global events and variables. Thanks to the scriptable object workflow everything is easily manageable within asset files. Use FlowReactor to organize and manage sequences and logic flows with graphs and sub-graphs.

Custom nodes

Create custom nodes which are tailored to your project, nodes that can do more than just multiplying two values. This is high level!

Thanks to the node wizard, creating a new node is as easy as creating a new C# file.

FlowReactor is not bloated with tons of unnecessary fancy things which slows down your project.

Professional editor

The editor has been developed to seamlessly blend into Unity’s editor. Making it look and feel professional and native. Everything is logical and easy to read. Copy and paste nodes across multiple graphs, use the minimap to easily navigate through larger sized graphs and create groups and comments to keep your graphs well organized. Additional features such as branch movement and automatic node distribution completes the intuitive experience.

Graph explorer

Thanks to the graph explorer you can easily navigate through your graph and sub-graphs, find groups and see which nodes are currently active. The graph explorer also locates errors in your graph.

Features

✔ unlimited nested sub-graphs

✔ hand crafted nodes

✔ create custom nodes

✔ create coroutine nodes

✔ node wizard for custom nodes

✔ global and local variables (blackboards)

✔ global eventsystem (eventboards)

✔ automatic type conversion

✔ scene override variables

✔ scriptable objects workflow

✔ graph explorer

✔ professional editor

✔ native look and feel

✔ copy & paste nodes across graphs

✔ minimap

✔ zooming

✔ groups & comments

✔ branch movement

API compatibility level

FlowReactor makes use of the excellent Odin Serializer, therefore API compatibility level .NET 4.x is required.

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