Ambient Sounds – Interactive Soundscapes v1.2.15 为您的游戏创建交互式音景系统。

欢迎来到环境声音

购买环境声音为你的游戏创建一个交互式的声音景观系统。

环境声音是一个易于使用的声音系统,它将你的轨道和效果组织成序列,为你的游戏创建动态的声音场景。事件和修改器系统允许您控制在环境音频中播放哪些声音,而无需编写一行代码。

您可以通过监视器窗口来查看游戏音频,该窗口实时显示有关正在播放哪些声音以及播放原因的调试信息。环境声音还附带了一个专业作曲和制作的音乐和声音效果库,让您可以随时使用。停止摆弄场景中的几十个单独的音频脚本,重新控制环境声音!


环境声音允许您:

使用组合回放设置将音频片段整理成序列
在你的游戏世界中的某个区域进行全球或局部的游戏序列
将多个背景噪音和音乐序列配对,为游戏中的每个地点创造独特的声景
在不同区域的声景之间无缝融合
通过需求控制序列,使序列具有交互性
即时修改序列以对游戏中的事件做出反应
同步序列之间的回放,使它们同时开始和结束,即使它们的持续时间不同
通过“环境声音管理器”窗口中场景中所有序列和条件的综合列表,保持对环境音频设置的控制。

示例使用案例:

创建一个森林声景,根据一天中的时间和/或天气播放不同的音乐和声音(鸟、青蛙、树枝断裂、风沙沙声);
播放声音来自播放器周围的随机地点或某个位置;
当玩家爬上一座山时,玩越来越强烈的风;
当玩家受到攻击时,将音乐改为战斗主题;
当玩家进入洞穴时,慢慢融入黑暗和忧郁的配乐;
通过添加播放更多音乐/声音的附加序列,使序列越来越密集;
随着游戏进入时间限制结束前的最后几秒,播放音乐的速度会更快;
对话音频播放时自动闪避/静音音乐播放;
当玩家进入建筑物时停止音乐播放,当他们再次离开时继续播放;
玩家周围的游戏声音会随着玩家的移动而发出,就像他们在编织一个魔法咒语一样;
在游戏或其他项目的不同地方快速重用环境音频区域。

支持的Unity版本

Unity 2017及以上。


Purchase Ambient Sounds to create an Interactive Soundscapes system for your game.

​​​​​​​Ambient Sounds is an easy-to-use sound system that organizes your tracks and effects into Sequences to create dynamic soundscapes for your game. The Event and modifier system allows you to control which sounds are being played in your ambient audio without writing a line of code.

You can keep an overview of your game audio through a Monitor window that shows debug information about which sounds are being played and why in real-time. Ambient Sounds also comes with a library of professionally composed and produced music and sound effects to get you up and running. Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!

Ambient Sounds allow you to:

Organize your audio clips into Sequences with combined playback settings
Play Sequences either globally or locally in a certain area of your game world
Pair multiple Sequences of background noises and music to create a unique soundscape for each location in your game
Blend seamlessly between soundscapes in different regions
Make Sequences interactive by controlling them through Requirements
Modify Sequences on the fly to react to Events in your game
Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration
Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window.

Example use cases:

Create a forest soundscape that plays back different music and sounds (birds, frogs, branches breaking, wind rustling) depending on the time of day and/or weather;
Play sounds coming from random places around the player or a certain location;
Play more and more intense wind as the player scales up a mountain;
Change the music to a combat theme as the player gets attacked;
Slowly blend to a dark and moody soundtrack when the player enters a cave;
Make a sequence more and more intense by adding additional sequences that playback more music/sounds;
Play music faster as the game enters the final seconds before the time limit ends;
Automatically duck / mute music playback while dialogue audio plays;
Stop music playback as the player enters a building and resume as they leave again;
Play sounds around the player that follows the player’s movement as they weave a magical spell;
Quickly re-use the Ambient Audio Areas in different places of your game or in other projects.

Supported Unity versions

Unity 2017 and above.

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