uNature是一个强大的和完全文档化的系统,可以处理草和可交互的树。

目前,uNature处理grass的方式与资产商店中的其他系统非常不同,它有很多特性,例如:

非常强大的程序性草力学(在你的场景上画任何你想画的地方,无论是地形还是任何一种表面,都不会影响你的表现。请注意,到目前为止还不支持多个堆叠的表面[计划使用多个层])

*完整的LOD支持,包括网状LOD支持以及基于密度的LOD。完全多线程

支持彩色地图(从表面读取颜色),动态表面,很快半透明

支持阴影投射、每个原型的自定义渲染层、LODs和单独的风设置。

在GPU上工作,充分利用机器的能力。减少所有单位的草有刺,并允许即时草修改。是的,这意味着没有更多的补丁重建!!!!

完全支持Unity 5.5及更高版本的GPU实例化

完全模块化,可以定制为在几乎任何场景下工作,并且可以在除使用着色器模型2的Android版本之外的任何平台上使用。

从地形精确复制,在项目中设置只需2分钟。

互动(触摸弯曲和即将推出的更多功能)

记录在案且极其干净的代码。

附带非常清晰的文档和API文档。

但是等等,uNature不只是处理草地,它还增加了与地形树的交互,它允许你:

向地形上的树木添加任何种类的交互。

附带一个内置的“可收获的”树实例脚本,非常好用。

超级模块化,可扩展。

与UFPS、光子云、光子螺栓、锻造网络、UNet集成。

请注意,图片中的资产不包含在项目中。但是包含的那些可以在你的游戏中使用。


Have you ever had issues with unity’s grass performance? whether its spikes, overall performance or the features that comes with it? Did you ever want to easily interact with the terrain trees?
Then uNature is what you are looking for!

uNature is a powerful and fully documented system that handles both grass and interactable trees.

uNature handles the grass very differently than the other systems on the asset store at the moment and has a lot of features, such as:

• Very powerful, procedural grass mechanics (Draw anywhere you want on your scene, whether its a terrain or any kind of a surface without it affecting your performance. Note that multiple stacked surfaces aren’t supported as of yet [Multiple layers are planned])

* FULL LODs support including mesh lods support with also density based LODs. FULLY Multithreaded

• Supports color maps (read colors from the surface), dynamic surfaces and soon translucency

• Supports shadow casting, custom rendering layer for each prototype, LODs and individual wind setting.

• Works on the GPU and fully utilizes the power of the machine. Reducing all of the spikes that unity’s grass has and allows instant grass modifications. Yes, That means NO MORE patch rebuilding!!!!

• Full support for GPU Instancing for Unity 5.5 and above

• Fully modular, can be customized to work on almost any scenario and can be used on any platform other than Android versions that use Shader Model 2.

• Copies from the terrain precisely and takes exactly 2 min to set it up in your project.

• Interactions (Touch Bending and more coming soon)

• Documented and an extremely clean code.

• Comes with a very clear documentation and API document.

But wait, uNature doesn’t just handle grass, it also adds interactions to the terrain trees and it allows you to:

• Add any kind of an interaction to the trees on the terrain.

• Comes with a built-in “harvestable” tree instance script that works great.

• Super modular and can be extended.

• Integrated with UFPS, Photon Cloud, Photon Bolt, Forge Networking, UNet.

Note that the assets in the pictures are not included with the project. But the ones that are included can be used in your game.

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