Unreal Engine 5 Materials 关于这个迷你课程将教您关于材质的所有知识,如何创建它们,如何修改它们,以及在哪里找到它们的最佳位置。我们将试验各种类型的着色器,并向您介绍虚幻引擎 5 中许多可能的工作流程在实现高质量逼真的材质方面发挥着重要作用。在本课程中,您将学习以下内容:什么是 PBR 材质材质编辑器用户界面基本材质节点(简单金属)材质实例使用纹理材质强度参数 UV 纹理transformationMegascans libraryTexture variationTranslucency and glass materialsAdvanced metal materialsGenerating texturesQuixel bridgeMigrating texturesAll project materialsWater materialsWater materialsLight materials

在本课程结束时:您将拥有许多工具,使您能够构建各种材料,这些材料将帮助您自信地处理不同的项目领域,例如游戏、环境级设计和 Archviz 项目。我们将确保您变得足智多谋,能够寻找和创造许多不同类型的有趣和现实的材料。

MP4 | 视频:h264、1280×720 | 语言:英语+中英文字幕(云桥网络机译 云桥网络 平台huo取课程) | 持续时间:5小时11分钟 含课程文件




您将学到什么
学习UE5 PBR 材质逻辑、标准和质量
能够自信地在虚幻引擎上创建各种类型的材质
获得广泛的材质创建和收集来源
以前所未有的方式控制您的材质 UV 和颜色参数
如何创建我们自己的材料库并在未来的任何项目中使用它


本课程适用于
UE5初学者
建筑师和室内设计师
关卡设计师

学习概要

  00 -介绍
  01——理解PBR材料
  02 -材料节点
  03 -材料实例
  04 -使用纹理
  05 -强度、UV和纹理旋转
  06 – Megascans和材料的发展
  07 -纹理变化
  08 -半透明和玻璃材料
  09 -先进的金属材料
  10 -生成纹理
  11 – Quixel桥
  12 -迁移材料
  13 – Pt.01所有材料
  14 – Pt.02所有材料
  15 – Pt.03所有材料
  16 -轻质材料


Created by Amer Sawalha
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 18 Lectures ( 5h 11m ) | Size: 4.74 GB

Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course

What you’ll learn
Learn Unreal Engine 5 PBR material logic, standards and qualities
Be able to create various types materials on Unreal confidently
Get wide Range of material creation and gathering sources
Control your materials UV and color parameters like never before
How to create our own material library and use it in any future project

Requirements
3Ds Max materials
Unreal Engine 5 UI
Basic Import and Export Skills

Description
AboutThis mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them.We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials.In this class, you will learn the following:What are PBR materialsMaterial editor User interfaceBasic material nodes (Simple Metal)Material instancesUsing texturesMaterial intensity parametersUV Texture transformationMegascans libraryTexture variationTranslucency and glass materialAdvanced metal materialsGenerating texturesQuixel bridgeMigrating texturesAll project materialsWater materialLight materialsAt the end of this course:You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently.We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.DisclaimerThis mini-course is part of Unreal Engine 5 for Beginners and ArchViz course, which is available on TitanViz website and includes more than 100 lectures, 40 recorded hours, and 23 chapters.

Who this course is for
Unreal Engine 5 Beginners
Architects and Interior Designers
Level Designers

00 – Introduction
01 – Understanding PBR Materials
02 – Material Nodes
03 – Material Instances
04 – Using Textures
05 – Intensity, UV, and Texture Rotator
06 – Megascans and Material Development
07 – Texture Variation
08 – Translucency and glass material
09 – Advanced Metal Materials
10 – Generating Textures
11 – Quixel Bridge
12 – Migrating Materials
13 – All Materials Pt.01
14 – All Materials Pt.02
15 – All Materials Pt.03
16 – Light Materials

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