Dive into this in-depth tutorial by Ubisoft artist Max Kutsenko, and learn expert techniques for how to create versatile trim sheets to be applied towards a variety of assets. Follow along as Max demonstrates how to create intricate shapes using Designer’s newest spline nodes, and takes you step-by-step through his process for creating a realistic antique dresser.

In this tutorial, you will learn how to analyze references, build the geometry, and setup trim layouts in Designer. Max shares his process for how to build a base wood material and a protective coating material, as well as how to use a blend mask to combine the two seamlessly.

Jump into Painter and learn how to add incredible details to door handles, and finally, render in Marmoset using the Parallax Occlusion technique to achieve extra depth.

About the Instructor

Max Kutsenko is a material artist from Estonia, who works at Ubisoft in Barcelona. An expert in Substance Designer, Substance Painter, and Houdini, his materials are featured on multiple CG content libraries such as textures.com and gametextures.com.

Substance Designer使用装饰纹理创建真实古董梳妆台
21小时的培训 2560X1440 分辨率 mp4 语言:英语+中英文字幕(云桥网络 机译) 含课程文件


Chapters

Reference

Geometry

SD Setup

Spline Introduction

Photoshop Fix

Knight Shape

Wolf Shape

Snakeman Shape

Trim Assembly

Corner Piece

Bottom Piece

Top Piece

Horizontal Planks

Legs

Vertical Planks

Surface Wear

Wood Base Shape

Wood Color

Wood Surface Detail

Wood Material Setup

Varnish Color

Varnish Surface Detail

Varnish Material Setup

Door Knob Geometry

Door Knob Texturing

Door Knob Material Setup

Blend Mask

Dirt Mask

Render

Parallax

Software Used

Substance Designer

Substance Painter

Marmoset

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

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