Improve the quality of your rigs with this professional guide to creating quadruped rigs. In this 6.5-hour workshop, Paween Sarachan shares the tips and tricks he’s learned to create user-friendly rigs while working alongside experienced professional animators in VFX production. The rigging system featured in this workshop was developed while working with Chalermphol Wattanawongtrakool, Senior Animator at Framestore, and Colin McEvoy, Animation Supervisor at DNEG. It has been tried and tested to meet the highest quality production standards while being animator-friendly.

This workshop begins from the basics and works through the creation of the final main-body rigs in a step-by-step process. One of the key components of this workshop is creating the realistic spine, which gives a final output that you’ll see used in VFX production — all without the need for any plugins. You’ll learn how to use the helper Python script to create the generic control rig and how to create a Spline-IK system with realistic behavior to push and pull the chest and pelvis, allowing all components to move together efficiently.

Parween also instructs how to create the FK/IK switch setup for the limbs, as well as the IK stretch setup, and the double FK control structure technique for the toe setup. You’ll learn the Limb Lock technique, the scapula auto aim setup, and discover Parween’s belly trick setup with cMuscleSmartConstraint node. He also covers the skinning weight technique using Maya’s skinning tools.

Included with this workshop is the model used and tested by the talented Colin McEvoy.

这视频课程从基础开始,逐步创建最终主体骨骼系统。其中的一个关键组成部分是创建逼真的脊柱,提供了一个您将在 VFX 制作中看到的最终效果,而无需使用任何插件。您将学习如何使用辅助 Python 脚本创建通用控制骨骼系统,以及如何创建具有逼真行为的 Spline-IK 系统,以推拉胸部和骨盆,使所有组件能够高效移动。

Parween 还指导如何为四肢创建 FK/IK 切换设置,以及 IK 伸缩设置,以及趾部设置的双 FK 控制结构技术。您将学习 Limb Lock 技术,肩胛骨自动瞄准设置,还将了解 Parween 的腹部技巧设置与 cMuscleSmartConstraint 节点。他还涉及使用Maya的蒙皮工具的蒙皮权重技术。

此视频课程还包括了由才华横溢的 Colin McEvoy 使用和测试的模型。

课程时长:6小时34分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件

课程概览:
00 – Preview
01 – Naming Convention & Scripting-Node Naming
02 – Controls Structure & Basic Script Generic Controls
03 – Spine Setup Part 1
04 – Spine Setup Part 2
05 – Neck & Head Setup
06 – Leg Setup – Part 1
07 – Leg Setup – Part 2
08 – Scapula Setup
09 – Toes Setup
10 – Finalizing The Full Body Rig
11 – Skinning Weight Techniques

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