Your all-in-one masterclass for enhancing your renders and creating stunning VFX shots. This course is the closest thing to having a “make beautiful” button inside Blender.
Compositing is all about quality and efficiency, while delivering truly powerful possibilities that are otherwise impossible to achieve.

Learn to quickly increase the realism of your 3D renders, integrate real actors into a CG environment, seamlessly add CG objects to your real footage, easily fix render imperfections, improve the look of your real footage and more.

This course gives you the boost your work needs, to get to the next level with little time and effort, all while having fun.

We’ll cover key topics such as working with render passes, color grading, motion tracking, green screen keying, and adding cinematic effects like depth of field, lens flares, volumetric lighting and many more tricks to speed up and improve your workflow. Is this course right for you?
Good fundamental Blender knowledge is highly recommended to have fun with this course.

Even though we cover every step on the way, we suggest finishing our free Blender Beginner course first.

You can also get our comprehensive Blender Launch Pad course with a discount at the checkout, to learn all important fundamentals.
课程时长:7小时33分钟 1920X1080 mp4 语言:英语+中英文字幕+中文朗读 含课程文件












课程目录:
1.01 – Welcome to the Course
2.01 – Chapter Introduction
2.02 – What is Compositing
2.03 – Preparing Blender
2.04 – Add-Ons
2.05 – DJV Viewer
2.06 – Viewport Compositing
3.01 – Chapter Introduction
3.02 – Input and Output
3.03 – Alpha Over
3.04 – Masks
3.05 – Mix and Math Nodes
3.06 – Blur and Defocus
3.07 – Vignette
3.08 – Basic Color Grading
3.09 – Lens Distortion and Aberration
3.10 – Glow
3.11 – Denoising
3.12 – Film Grain
3.13 – Node Groups
4.01 – Chapter Introduction
4.02 – Preparing the Scene
4.03 – Putting the Layers Together
4.04 – Refining the Background
4.05 – Refining the Midground
4.06 – Refining the Foreground
4.07 – Window Grunge
4.08 – Final Touches
5.01 – Chapter Introduction
5.02 – Sourcing Images
5.03 – Getting Ready
5.04 – Creating the Background Scenery
5.05 – Preparing the Ships
5.06 – Atmospheric Haze
5.07 – Animating the Ships
5.08 – Destroying a Ship
5.09 – Midground Building
5.10 – Masking the Foreground
5.11 – Adding Glass
5.12 – Finishing the Foreground
5.13 – Animating the Layers
5.14 – Lens Dirt
5.15 – Lens Flare – Part 1
5.16 – Lens Flare – Part 2
5.17 – Completing the Scene
6.01 – Chapter Introduction
6.02 – Light Groups
6.03 – Depth and Mist
6.04 – Cryptomattes
6.05 – Emission Masks
6.06 – Denoise Data
6.07 – Separating Scene Layers
6.08 – Multilayer EXRs
7.01 – Chapter Introduction
7.02 – Shot Setup
7.03 – Extracting Emission
7.04 – Animating the Alarm
7.05 – Grading the Foreground
7.06 – Foreground Cleanup
7.07 – Background
7.08 – Door Shield and Gun Glow
7.09 – Shield Shockwaves
7.10 – Thrusters – Part 1
7.11 – Thrusters – Part 2
7.12 – Heat Haze
7.13 – Camera Shake
7.14 – Sun Flare
7.15 – Flip Flares
7.16 – Final Polish
8.01 – Chapter Introduction
8.02 – Shadow Catchers
8.03 – Normal Pass
8.04 – Position Pass
8.05 – Material Passes
9.01 – Chapter Introduction
9.02 – 2D vs 3D Tracking
9.03 – 2D Tracking – Part 1
9.04 – 2D Tracking – Part 2
9.05 – Plane Tracks
9.06 – 3D Camera Tracking – Part 1
9.07 – 3D Camera Tracking – Part 2
10.01 – Chapter Introduction
10.02 – Preparing the Shot
10.03 – Day To Night Conversion
10.04 – Adding CG Elements
10.05 – Integrating the Floodlights
10.06 – Car Park Lights
10.07 – Sparks and Smoke
10.08 – Lens Dirt and Glow
10.09 – Finishing the Shot

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