Learn how to develop a character concept from a rough sketch to a final render, utilizing Blender for 3D modeling and rendering, and Photoshop for post-production work. Presented by art director and visual development artist Francesco Guarini, this 3.5-hour workshop is tailored for intermediate artists, though beginners can easily follow along and grasp Blender basics.

The workflow showcased in this character-focused workshop encompasses the fundamental principles of character design in Photoshop and the process of translating a design into 3D using Blender. Francesco emphasizes the importance of considering functionality throughout the design process and maintaining awareness of how the design will impact modeling, rigging, and animation.

This comprehensive tutorial is highly recommended for artists seeking to integrate Blender modeling into their character design workflow, although the techniques demonstrated can be applied to any design workflow. Subscribers will receive project files, including Francesco’s design, model, and render files, to facilitate learning and exploration.

Blender卡通角色设计3D建模和渲染课程
课程时长:3.5小时 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件


00 – Preview
01 – Introduction
02 – Gathering References & Ideas
03 – Sketching Ideas
04 – Developing the Character Design – Part 1
05 – Developing the Character Design – Part 2
06 – Prepping for Blocking in Blender
07 – Rough Blocking in Blender
08 – Working the Volumes in Blender – Part 1
09 – Working the Volumes in Blender – Part 2
10 – Sculpting Details in Blender
11 – Applying Colors & Basic Materials in Blender
12 – Posing & Rendering in Blender
13 – Finalizing the Character Design in Photoshop
14 – In Closing


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