What you’ll learn
Kick off your 2D game dev journey in Unreal with C++

Get comfy with Unreal’s cool 2D tools like sprites and tile maps

Code gameplay for everything from platformers to top-down shooters

Craft levels with obstacles, enemies, and loot to grab

Create three rad games: a racer, a shooter, and a jumper

Master Paper2D and PaperZD to make your games look sharp

Write neat code that keeps your games running smooth

Use C++ to hook up all your game’s moving parts

UE5与C++制作您自己的史诗级2D游戏视频教程 课程时长:15小时 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)

What You’ll Learn:

Craft Stunning 2D Games: Learn to build games in Unreal using C++, covering everything from sprites to complex game mechanics.
Master Unreal’s 2D Tools: Dive deep into Unreal’s Paper2D and PaperZD plugins for powerful 2D game development.
Code Robust Gameplay Elements: Write gameplay code for diverse game types like obstacle courses, shooters, and platformers.
Design Varied Game Mechanics: Create and implement features such as multiple levels, collectable items, enemy encounters, and more.

Course Projects:

Build Three Unique Games: Develop a Desert Racer (Obstacle avoidance), Gun Survivors (Top-down shooter), and Crusty Pirate (Platformer).
Explore 2D Plugins: Gain hands-on experience with the Paper2D and PaperZD tools to bring your game ideas to life.
Code Interactive Gameplay: Write and organize 2D game code that makes your games fun and engaging.

Why Take This Course?

Start Your 2D Game Project: Break the initial barriers to starting a 2D game in Unreal with step-by-step guidance.
Learn Specialized 2D Plugins: Master specific tools like Paper2D and PaperZD that are essential for 2D development in Unreal.
Fill the Resource Gap: This course offers exclusive insights into using C++ for 2D game development, a niche not well-covered elsewhere.

Who Should Enroll:

Developers familiar with the basics of Unreal Engine and C++ who want to specialize in 2D game development.
Game creators from other platforms like Unity or Godot, looking to leverage Unreal Engine’s capabilities for 2D games.

Course Requirements:

A basic understanding of Unreal Engine’s interface and functionalities.
Fundamental knowledge of C++ programming.

Get Ready to Build Your Dream Games: Join us on this exciting journey to become a proficient 2D game developer in Unreal Engine. With hands-on projects, expert instruction, and a focus on practical applications, you’ll not only learn the theory but also apply it directly to building games you can be proud of.

Dive into the world of 2D game development with Unreal Engine and C++ today and start making the epic games you’ve always wanted to play!



Overview
Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Community & Support

Lecture 3 Accessing Our Projects

Section 2: Desert Racer (Obstacle Avoidance)

Lecture 4 Section Intro – Desert Racer

Lecture 5 Development Setup

Lecture 6 What is Paper2D?

Lecture 7 Using Sprites

Lecture 8 The Race Track

Lecture 9 Creating The Player

Lecture 10 Player Blueprint

Lecture 11 Setting Up Input

Lecture 12 Taking Input

Lecture 13 Going Forwards and Backwards

Lecture 14 Finishing Up Movement

Lecture 15 The Game Mode

Lecture 16 Obstacle Class

Lecture 17 Fence and Tire

Lecture 18 Collision Detection

Lecture 19 Reset Game

Lecture 20 Finish Line

Lecture 21 Background Music

Lecture 22 Level Design – Desert Racer

Lecture 23 Wrap Up – Desert Racer

Section 3: Gun Survivors (Top-down Shooter)

Lecture 24 Section Intro – Gun Survivors

Lecture 25 New Project Setup

Lecture 26 The Arena

Lecture 27 Flipbooks 101

Lecture 28 Player Class & Blueprint

Lecture 29 The Game Mode

Lecture 30 Input System Setup

Lecture 31 Binding Actions

Lecture 32 Player Movement

Lecture 33 Switching Flipbooks

Lecture 34 Staying In Map Limits

Lecture 35 Adding The Gun

Lecture 36 Rotating The Gun

Lecture 37 Creating The Bullet

Lecture 38 Moving The Bullet

Lecture 39 Launching The Bullet

Lecture 40 Shooting Cooldown

Lecture 41 Shooting Bullets

Lecture 42 Custom Mouse Cursor

Lecture 43 Creating The Enemy

Lecture 44 Enemy Follows Player

Lecture 45 Flip Enemy Flipbook

Lecture 46 Bullet-Enemy Collision

Lecture 47 Enemy Death

Lecture 48 The Enemy Spawner

Lecture 49 Better Spawn Position

Lecture 50 Difficulty System

Lecture 51 Setup Enemy

Lecture 52 Enemy Died Delegate

Lecture 53 Score System

Lecture 54 HUD Widget

Lecture 55 Sending The Score

Lecture 56 Player Enemy Collision

Lecture 57 Restart Game

Lecture 58 Final Touches

Lecture 59 Wrap Up – Gun Survivors

Section 4: Crusty Pirate (Platformer)

Lecture 60 Section Intro – Crusty Pirate

Lecture 61 Creating The Project

Lecture 62 Sprites and Flipbooks

Lecture 63 Tile Sets

Lecture 64 Tile Maps

Lecture 65 Player and Game Mode

Lecture 66 The Input System

Lecture 67 Running and Jumping

Lecture 68 Turning Left and Right

Lecture 69 Animation Source

Lecture 70 Animation Blueprint

Lecture 71 More Animation States

Lecture 72 Creating The Enemy

Lecture 73 Enemy Follows Player

Lecture 74 Enemy Stop Distance

Lecture 75 Enemy Faces Player

Lecture 76 Enemy Animation Source

Lecture 77 Enemy Animation Blueprint

Lecture 78 Attack Animation Override

Lecture 79 Attack Collision Box

Lecture 80 Anim Notify State

Lecture 81 Enemy Hitpoints

Lecture 82 Enemy Take Damage

Lecture 83 Jump Nodes

Lecture 84 Enemy Stun State

Lecture 85 Enemy Attack Animation

Lecture 86 Enemy Attack Collision Box

Lecture 87 Player Take Damage

Lecture 88 Player Stun State

Lecture 89 The HUD

Lecture 90 Using The HUD

Lecture 91 The Game Instance

Lecture 92 Collectable Items

Lecture 93 Implementing Item Functionality

Lecture 94 Game Over State

Lecture 95 The Level Exit

Lecture 96 Decorations

Lecture 97 Small Improvements

Lecture 98 Level Design – Crusty Pirate

Lecture 99 Win Screen

Lecture 100 Packaging The Game

Lecture 101 Course Wrap Up

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