Explore the creation of compelling cinematic concept artwork, from start to finish, in this comprehensive workshop by seasoned professional Jarold Sng. Whether you’re a beginner or an experienced concept artist, you’ll delve into every aspect of the creative process, from the initial planning to the final execution.

Jarold begins by exploring sketching techniques and photo-bashing in Photoshop, sharing how to quickly generate compelling concepts. The workflow then transitions into Blender, where you’ll learn sculpting, modeling, material creation, and lighting setup to bring your ideas to life in 3D.

Throughout this 6.5-hour workshop, Jarold shares his practical tips and expert insights garnered from many years of industry experience, emphasizing not just the technical aspects but also the artistry behind the process. From refining your artistic pipeline to honing your thought process, this workshop is tailored to elevate your skills and understanding, regardless of your current proficiency level.

Included with the workshop are all the final PSD files and Blender project files to help with everything you need to study and dissect the techniques demonstrated. While beginners are welcome, familiarity with Photoshop and Blender will enhance your experience and allow you to fully grasp the concepts presented.

Title: The Gnomon Workshop – Cinematic Concept Art for Films & Games

课程时长:6小时33分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件


课程概览:
00 – Preview
01 – Introduction – Who Is Jarold Sng
02 – Designing An Art Brief – References & Setting Goals
03 – Initial Concept Phase, Character & Mechanical Design In Photoshop – Part 1
04 – Initial Concept Phase, Character & Mechanical Design In Photoshop – Part 2
05 – Detailed Concept Phase – From 2D To 3D In Blender – Part 1
06 – Detailed Concept Phase – From 2D To 3D In Blender – Part 2
07 – Detailed Concept Phase – From 2D To 3D In Blender – Part 3
08 – Creating Concept Art Model & Presentation Sheets
09 – Creating A Simple Scene – Posing, Lighting & Rendering In Blender
10 – Final Touchups & Closing Words


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