欢迎来到本教程,在这里你将踏上一段激动人心的旅程,使用Houdini 19创建一个程序化的灌木植物。这份全面的指南将赋予你生成动态植被的技能,为你的项目提供对植物形状的完全控制,同时保持自然外观。

课程时长:4小时17分钟 1920X1080 mp4 操作演示无讲解 含课程文件

Tutorial Highlights:

1. Stem Generation:

Initiate the tutorial with the generation of stems, dynamically adjusting their height based on the selected input boxes.
2. Branch Addition:

Expand your plant’s complexity by adding branches whose size and angle are customizable within Houdini.
3. UV Creation and Material Assignment:

Dive into the world of UVs, crafting a seamless layout for your plant. Learn to assign materials directly from Unreal Engine for a polished finish.
4. HDA Completion:

Conclude the tutorial by finalizing the Houdini Digital Asset (HDA), ensuring that your procedural bush plant is ready for export.
Unreal Engine Integration:

Unlock the potential of your plant in Unreal Engine, where you can effortlessly adjust branch size, random seed, density, and even transition between seasons.
Versatility and Reusability:

Explore methods that provide complete control over the plant’s shape, ensuring adaptability to different projects and styles. This tutorial not only equips you with essential skills but also enhances your efficiency in game content creation.
Texture Utilization:

Utilize a vegetation atlas as your primary texture, enhancing the realism and visual appeal of your procedural bush plant.
Ready to dive into the world of procedural plant creation? Let’s get started and empower your game development journey with the knowledge to efficiently bring vibrant vegetation to life in your projects!

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