在本课程中,您将学习构建一个包括攀爬、跳跃、搭台和飞跃的穿越跑酷系统的概念。大多数穿越动作背后的基本概念仍然是相同的。因此,学习基础知识将帮助您准备好进一步探索和构建先进的系统。

本课程是一个简化版本的穿越系统,适合初学者轻松理解。Unreal Engine 5.3 – Building A Traversal Parkour System

本课程涵盖的虚幻引擎概念不仅适用于穿越系统,还可以在游戏开发的许多场景中使用。本课程将定期更新,以涵盖未来更多的用例。

在整个课程中,我们将只使用来自Mixamo的免费动画。运动扭曲和逆向运动学将被用来构建跑酷能力。本课程专为任何水平的虚幻引擎开发人员设计。蓝图将贯穿整个课程。我们从一个初学者部分开始,介绍了本课程中使用的虚幻引擎概念,然后实施穿越跑酷系统。

本课程的目标是覆盖使用虚幻引擎构建穿越跑酷系统的基础知识。

请理解,这不是一个可以直接用于游戏的产品。但是,请将其视为学习虚幻引擎的研讨会,其中包括构建穿越跑酷系统的实际示例。一旦您理解了涵盖的概念并建立了坚实的基础,您将能够开发出涵盖下一代游戏所有需求的稳固产品和框架。

课程时长:11.5小时 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件


你会学到什么
了解如何有效地使用Unreal Engine中的不同跟踪技术(球体、线、胶囊、盒子)来了解环境并做出决策。
以初学者友好的方式,用最简单的方式理解跑酷等复杂遍历系统背后的矢量数学。
在开始实际的穿越跑酷组件之前,先在本课程中使用的虚幻引擎基础上打好基础
使用Mixamo的免费动画,添加根骨骼并为UE5重定目标。几个用例来演示这个过程。
学习反向运动学(IK)技术,在游戏过程中动态修改动画,以便与环境互动。
如何使用运动扭曲在动画中使用根运动来动态移动动画中的角色。
动画剪辑和动画通知。
使用游戏标签来管理状态、类型和动作。
使用数据资产有效简化配置。
如何设计助手功能来组织项目?
了解如何在Lyra示例游戏中集成遍历组件。

本课程面向谁:
对探索新领域感兴趣的初级或中级虚幻引擎游戏开发者
虚幻引擎游戏开发商希望应用蓝图功能来构建创新系统。
虚幻引擎的绝对初学者准备研究和动手学习新的方法,以加快他们的知识收集过程。
想要为电子游戏开发构建自己的组件和产品的虚幻引擎开发人员
What you’ll learn
Learn how to effectively use the different Tracing Techniques in Unreal Engine (Sphere, Line, Capsule, Box) to understand the Environment and make decisions.
Understand the Vector Maths behind Complex Traversal Systems like Parkour in the most simplest way possible in a Beginner Friendly way.
Get a good Foundation in Unreal Engine Basics used in this Course before Starting the Actual Traversal Parkour Component with a Workshop of Simpler examples
Using the Free Animations from Mixamo, Adding the Root Bone and Retarget them for Unreal Engine 5. Several Usecases to demonstrate the process.
Learn Inverse Kinematics (IK) techniques to dynamically modify the animations during the gameplay to interact with the Environment.
How to use Motion Warping to use the Root Motion in the Animations to dynamically move the character during the Animation.
Animation Montages and Anim Notifies.
Using Gameplay Tags to Manage States, Types and Actions.
Using DataAssets to effectively simplify Configuration.
How to design Helper Functions to organize the Project.
Learn how to integrate the Traversal Component in Lyra Sample Game.

In this Course, you will learn the concepts to build a Traversal Parkour System which includes Climb, Hop, Mantle and Vault. The base concepts behind most of the Traversal Actions remains the same. So Learning the basics will help you get ready to further explore and build advanced systems.

This Course is a Simplified version of the Traversal System which can be easily understood by Beginners.

The Unreal engine concepts covered in this course is not only applied for Traversal System. It can be used in a lot of scenarios in Game development. This course will be regularly updated with more use cases in the future.

We will use only free animations from Mixamo through out this course. Motion Warping and Inverse Kinematics or IK will be used to build the Parkour abilities. This course is designed for Unreal Engine Developers at any level. Blueprints are used through-out this course. We start with a beginner’s section covering the Unreal Engine Concepts used in this course followed by the Implementation of Traversal Parkour System.

The Goal of this Course is to Cover the fundamentals of building a Traversal Parkour System using Unreal Engine.

Please understand this is not a Product which can be readily used in games. But, consider this as a Workshop to learn Unreal Engine with a Practical Example of Building a Traversal Parkour System. Once, you understand the concepts covered and build your foundations strong, You will be in a position to develop solid products and frameworks covering all the needs of your Next Generation Games.

There is an Additional Section for Developers interested to try the Traversal System in Lyra.

Who this course is for:
Beginner or Intermediate Unreal Engine Game Developers interested in exploring new areas
Unreal Engine Game Developers looking to apply the Blueprint features to build innovative Systems.
Absolute Beginners in Unreal Engine ready to Research and do Hands-on to learn new approaches to speed up their Knowledge gathering process.
Unreal Engine Developers who wants to build their own Components and Products for Video game Development

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!