这门高级版的环境艺术Substance入门课程将教授学生如何通过将纹理导入虚幻引擎4来创建复杂的有机材质。学生将学习设置Master Shader的过程,包括顶点混合和暴露自定义参数以实现有趣的效果。课程结束时,学生将学会如何以有趣和引人注目的方式呈现和渲染最终材质和纹理资产。学生将学会如何为环境艺术的各个方面创建可信的逼真材质。课程分为三周,第一周学生将创建一个复杂的有机材质,第二周学生将学习顶点混合技术,第三周学生将创建最终的混合材质。完成环境艺术Substance入门课程后再报名参加本课程是强烈推荐的。Advanced Substance for Environment Art by Ben Keeling

课程时长:5小时17分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译) 作者:Ben Keeling


CGMA – Advanced Substance for Environment Art

In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. Students will round up learning how to present and render our final materials and textured assets in interesting and striking ways. Inside Designer and Unreal Engine 4, you will be taught how to create believable realistic materials for all aspects of environment art. Students will start the course by creating a complex organic material for blending in the later weeks. In the second week we will tackle vertex blending, which is a technique used commonly in game production to interpolate between materials on larger surfaces. Students will learn how to create complex Master Shaders, which feed directly into your environments and can be used across multiple projects. We will round up the advanced course by delving into blending multiple Designer graphs directly inside of Substance. Tackling a new material and to complete the course, a new final blend incorporating everything we have learnt across the three weeks. At the end students will render the final output in Marmoset to create professional portfolio images. NOTE: completing the Intro to Substance for Environment Art course before enrolling in this course is strongly recommended.

Week 1 | Organic Designer tiling material
Week 2 | Vertex blend shaders
Week 3 | Create Final Blend Material

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