梦工厂动画公司的Previz /粗略布局艺术家Brittany Biggs加入了该伙伴关系,分享她如何使用Control Rig创建Man,这是一部动画短片,讲述了人类对鲨鱼和珊瑚礁的影响。
课程时长:8小时43分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件
1.UE5中的约束系统、附加轨迹和空间切换
虚幻引擎有多种工具,可以通过套接字、附加轨迹和约束系统将对象附加到角色。在这个课程中,你将学习如何利用这些工具来提高你的角色在场景中拾取、转移和放置道具的能力。
2.序列器-电影摄影机工具和技术
使用Datasmith和Sequencer中的附加功能学习静态网格文件导入的基础知识。探索电影摄影技术,并利用Sequencer的电影摄影机工具和修改轨道的编辑功能。
3.照明简介
开始使用虚幻引擎中的实时照明。控制灯光,编辑它们的属性,并使用不同的照明技术接近照明英雄对象。
4.使用媒体渲染队列后处理体积和渲染
了解后期处理量和最终渲染技术,以实现电影、电视和印刷的最终像素质量图像。
5.特邀演讲人——Jeremie passer in
Epic Games的高级动画师Jérémie Passerin顺便拜访了这个团队,谈论了一下控制装备。
6.特邀演讲人——布里特妮·比格斯
Epic Games – Animation Fellowship Week 3
Info:
Description:
1. Constraint Systems, Attach Tracks and Space Switching in UE5
Unreal Engine has multiple tools to attach objects to characters through Sockets, Attach Tracks and Constraint Systems. In this class you’ll learn how to utilize these tools to improve your character’s ability to pick up, transfer and place props within the scene.
2. Sequencer – Cinecamera Tools and Techniques
Learn the basics of Static Mesh file import using Datasmith and additional features in Sequencer. Explore cinematography techniques, and utilize Sequencer’s editing capabilities with CineCamera tools and modification tracks.
3. Introduction to Lighting
Get started with real-time lighting in Unreal Engine. Control lights, edit their properties and approach lighting hero objects using different lighting techniques.
4. Post Process Volumes and Rendering with Media Render Queue
Learn post process volumes and final rendering techniques to achieve final pixel-quality images for film, TV, and print.
5. Guest Speaker – Jeremie Passerin
Jérémie Passerin, Senior Animator at Epic Games, drops by the Fellowship to talk about Control Rig.
6. Guest Speaker – Brittany Biggs
Brittany Biggs, Previz / Rough Layout Artist at DreamWorks Animation joins the Fellowship to share how she used Control Rig to create Manō, a short, animated film illustrating the human impact on sharks and coral reefs,.
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