模型,纹理和渲染风格化的环境从头到尾。你想学习如何为电影和游戏制作风格化的环境吗?那么我欢迎你来到我的”学习在Blender & ampUE5”课程。关于我:我的名字是Arash Aref。我是一名3d艺术家和教育家,对游戏和教育游戏感兴趣,尤其是环境艺术和照明。我有过很多快乐的学生。所以,如果你想成为他们中的一员,请加入我的旅程。本课程结束时,你将能够:你将能够从头到尾规划和执行一个完全风格化的环境。你将能够使用不同的软件,如blender、Zbrush、Substance 3d Designer、Substance 3D Painter和Unreal Engine 5。如何把一个半真实的环境变成一个风格化的环境,通过在UE5中进行灯光渲染。你将学到的:通过学习如何夸张来创造一个风格化的结果。渲染风格化的环境。创作风格化的材料。如何重复使用材料,节省生产时间为多种目的创建工具包创建风格化的树叶课程项目概述:我们将从谈论风格化以及如何区分风格化的艺术和现实艺术开始,并学习一些简单的规则来创建风格化的艺术。然后我们查看参考资料,为项目规划路线图,并集思广益。我们把这些想法转化成一个方框图,看看这些想法会不会好,会不会起作用。然后,我们将这些模块转换为模块化套件,以便更高效、更快速地创建内容。我们学习如何制作风格化的材料、网格、树叶,以及如何渲染场景以使其看起来风格化。Learn to Make Stylised Environments in Blender & UE5
这课程是为谁准备的?我为想要为3d卡通电影制作环境艺术模型的学生和初级艺术家设计了这个课程。谁不是这门课的理想学生?本课程不是为绝对的搅拌机初学者设计的。修这门课的要求或前提是什么?我希望你有一些基本的环境艺术经验。你应该在你的电脑上安装上面提到的软件。现在就加入我吧:如果你想为电影和游戏制作风格化的环境,那么现在就加入我吧,让你的技能更上一层楼。别忘了投资自己会让你的余生有所收获。希望能在课程中见到你。
由Nexttut Education Pvt.Ltd .创建
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
类型:电子学习|语言:英语|时长:56节课(26小时46分钟)|大小:24.7 GB
你会学到什么
通过学习如何夸张来创造一个风格化的结果。
渲染风格化的环境。
创作风格化的材料。
如何重复使用材料,以节省生产时间
为多种用途创建工具包
创造风格化的树叶
要求
我希望你有一些3d软件的基本经验。
Model, texture and render stylised environment from beginning to the end.
What you’ll learn
Create a stylised result by learning how to exaggerate.
Rendering Stylised Environments.
Creating Stylised Materials.
How to reuse stuff, to save time in production
Creating kits for a lot of purposes
Creating stylised foliage
Requirements
I expect you to have some sort of basic experience of 3d softwares.
Description
Do you want to learn how to make stylised environments for films and games?Then I welcome you to my “Learn to Make Stylised Environments in Blender & UE5” course.About Me:My name is Arash Aref. I am a 3d artist and educator, interested in games and educating games, especially environment art and lighting. I have had a lot of happy students. So if you want to be one of them, join me in this journey.By the End Of This Course, You Will Be Able To:You will be able to plan and execute a fully stylised environment from beginning to the end.You will be able to use different softwares, like blender, Zbrush, Substance 3d Designer, Substance 3D Painter, and Unreal Engine 5.How to turn a semi-realistic environment to a stylised one, by doing a lighting pass in UE5.What You Will Learn:Create a stylised result by learning how to exaggerate.Rendering Stylised Environments.Creating Stylised Materials.How to reuse stuff, to save time in productionCreating kits for a lot of purposesCreating stylised foliageCourse Project Overview:We will start by talking about stylisation and how to distinguish a stylised art from a realistic one and learn some simple rules to create stylised art. Then we go over references and plan a road map for the project and brainstorm ideas. We take those ideas and convert them to a blockout, to see that the ideas are going to be fine and working. Then we convert those blockout to modular kits, to be more efficient and faster at creating content. We learn how to make stylised materials, meshes, foliage and how to render the scene to look stylised.Who is This Course For?I have designed this course for students and beginner level artists, who want to model environments art for 3d cartoon films. Who is Not The Ideal Student For This Course?This course is not designed for absolute Blender beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of basic environment art experience.You should have the softwares mentioned installed on your computer.Join Me Now:So if you want to make stylised environments for films and games, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
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