游戏中使用的最常见的着色器技术和一些混合特定的东西。
如何使用Blender着色器节点
如何在Blender中从头开始创建程序形状
创建着色器时矢量数学是如何工作的。

当你看到一棵大的节点树时,你是不是也认为节点看起来很可怕…或者你可能只是好奇游戏中的水如何能如此好地绕过河里的石头,并完美地跟随水流?

不管是什么原因,在这里你将学到更多关于如何连接这些节点的知识!Shader Magic in Blender Ver 341 and above

我将介绍如何创建形状,矢量数学如何工作(如叉积和点积、面向前、捕捉等)以及游戏中使用的所有常用技术,如顶点绘制、流图、视差贴图、使用纹理贴图集/精灵表、Sobel(纹理边缘检测)、trimsheet等。

我还会讲述更多“特定于搅拌机”的东西,比如找到模型的边缘,如何创建划痕和污垢,使用径向渐变创建程序模式等等。

持续时间14小时 18分钟 包括项目文件 1920X1080 语言:英语MP4


Blender Ver 341及以上版本中的着色器魔术

你可能想知道为什么在Blender中而不是在虚幻引擎或Unity中?

为什么不呢?课程中教授的大部分内容也可以在游戏引擎中稍加修改后使用。然而,由于我们在Blender中没有所有的哨子和额外的东西…你作为一个学生被迫学习基本知识而不作弊;).我从自己的经验中知道,如果你真的想知道所有的东西是如何放在一起的,这是一条很好的道路。

你将得到的老师,我,有超过10年的Blender经验,是世界上排名最高的3D学校之一的技术艺术家;“游戏组装”,目前在一家瑞典游戏工作室担任游戏“午夜幽灵狩猎”的技术美术师。

Shader Magic in Blender Ver 341 and above

The most common shader techniques used in games and some Blende specific things.
How to work with the Blender Shader nodes
How to create procedural shapes from scratch in Blender
How Vector Math is working when creating Shaders.

Are you one of those that think that nodes look scary when you see a big node tree…or perhaps you are just curious how the water in a game can flow so nicely around those rocks in the river and follow the stream perfectly?

Regardless the reason, here is where you will learn more on how to connect those nodes!

I will go through how to create shapes, how Vector math works (like cross and dot product, Face forward, snap,…) and all the common techniques used in games like vertex painting, flowmap, parallax mapping, using a texture atlas/sprite sheet, Sobel (Edge detection on textures), trimsheet and so on.

I will also cover more “Blender specific” stuff like finding the edges on models, how to create scratches and dirt, creating procedural patterns using the radial gradient among other things.

You might wonder why in Blender and not in Unreal Engine or Unity?

Well, why not? Most things taught in the course can be used with only small adaptions in game engines as well. However, since we don’t have all the whistles and extra stuff in Blender…you as a student are forced to learn the basics without cheating ;). I know from my own experience that it is a good path to walk if you really want to know how all things are put together.

The teacher you will get, me, has more than 10 years of experience of Blender, is educated as Technical Artist in one of the highest ranked 3D schools in the World; “The Game Assembly” and are currently working as a Technical Artist for the game “Midnight Ghost Hunt” in a Swedish Game Studio.

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