内置渲染器的专业照明,URP和HDRP,欢迎来到Unity中的照明,我们将介绍在内置渲染器、通用渲染管道和高清晰度渲染管道中创建的游戏的照明理论。我们将从照明基础知识开始,介绍颜色理论、照明角色和对象、用于创建出色的游戏美学的颜色协调、烘焙实时全局照明和烘焙静态光照贴图,以及使用照明探头来动态移动对象。在内置渲染器中,我们将使用可用的光源(如窗户和壁灯)照亮一个内部酒吧场景。我们将使色温与真实世界的值相匹配,以使场景看起来真实。在通用渲染管道中,我们将使用饱和颜色混合来照亮卡通风格的恐怖环境。这对于手机风格的游戏和手绘风格的游戏都很有用。在高清渲染管道中,我们将使用一天中不同的时间来照亮一个真实的场景,并考虑使用雾体进行体积照明,为游戏创造令人印象深刻的视觉效果。Lighting in Unity

我们将详细讨论为游戏创建AAA视觉效果的后期处理。HDRP用于顶级游戏标题,因此在这个渲染管道中掌握灯光对于让你的游戏与其他顶级标题竞争非常有用。所以为什么不今天下载,我期待着在我的课程中看到你

由Pete Jepson创作
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
类型:电子教学|语言:英语|时长:83节课(12小时58分钟)|大小:11 GB 含课程文件

你会学到什么
游戏照明技术
烘焙光照贴图
使用光探针组
为HDRP创建体积光
AAA外观的后期处理
项目的真实照明设置

要求
对游戏设计的兴趣
配有专用显卡的高性能计算机,可在unity中处理HDRP管道

这门课程是给谁的
任何想掌握游戏照明的人
你想让你的游戏以令人印象深刻的视觉效果脱颖而出

Professional lighting for Built in renderer, URP and HDRP

What you’ll learn
Lighting techniques for games
Baking lightmaps
Using light probe groups
Creating volumetric lights for HDRP
Post processing for that AAA look
Realistic lighting setups for your project

Requirements
An interest in game design
A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in unity

Description
Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipelineWe will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objectsIn the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authenticIn the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphicsIn the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titlesSo why not enrol today and I look forward to seeing you in my courseSoundtrack by Alex-Productions from free stock music

Who this course is for
Anyone wanting to master lighting for games
You want to make your games stand out from the crowd with impressive visuals

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