Release date:2022, April
Author:Michael Bridges
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Make python scripts in blender to speed up your work flow Learn about Geometry Nodes in Blender 3 Make 100s of weapons in just one click Create many game assets in a short amount of time.Requirements A basic knowledge of Blender would be helpful to get going quickly
Description Do you want to be able to make hundreds of weapons at the click of a button? Then this is the course for you!
Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine. In this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable to other game engines as well. Here are just a few of the things you’ll learn during this course:
Why and when to use procedural generation.
Understand the main workflow steps.
Use geometry nodes to assemble new weapons for you.
Write a basic export script that saves you hours of time!
This is an intermediate course- but wait! What does that really mean?I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to follow along. If you have some existing Blender knowledge you will be able to jump straight in and follow along!
You’ll be OK with little or no experience. With our online tutorials, you’ll be amazed at what you can achieve, with instructor support and online help.
The course starts with building some basic weapon components that we will assemble manually and step through all the necessary processes to ensure your exported model works flawlessly… You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos along with the screencasts for you to follow.
For each of the models that you build you will follow this process:
Be taught a new technique.
Challenged to apply the lessons to your own work.
Be shown step-by-step how to build it.
Apply your previous knowledge regularly.You’ll get lifetime access to the course. The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident making 3D assets ready for export to Godot.
Access to this course comes with an optional, free community site where you can share games and 3D models and as well as Discord, where you can connect with other students.
Let’s hop on over, into Blender!
Who is the target audience? Blender Users want to make game assets quickly without compromising on quality
01 – Section 1 Welcome And Setup 01 Welcome To The Course 02 Suitability Of Procedural Generation 03 Setting Project Goals 04 Outlining Our First Specification 05 Gather Reference Material 06 Use PureRef For Images 07 Modelling Your First Components 08 Materials and Material Slots 09 Preparing Your Models For Export 10 Export Your Models and Testing 99 Section Wrap Up
02 – Assembling Using Geometry Nodes 01 Welcome To Section 2 03 Origin Manipulation 04 Geometry Nodes Overview 05 Instancing On Points 06 Collection Info 07 Random Values 08 Managing External Input Values 09 Using A Grid For Displaying Models 10 A Random Seed Using Time 11 A Random Seed Using Position 12 Organising Nodes 13 Fake Users 14 A Random Seed Using Scripting 15 Exporting Random Axes 16 Drag, Drop & Search – New in Blender 3.1 99 Section Wrap Up
03 – Section 3 Automation In Blender 01 Welcome To Section 3 02 The Sections Journey 03 Finding Needed Code 04 Pseudo Coding 05 Auto-Close Brackets And Quotes 06 Importing Modules 07 Clearing The Console 08 Finding An Object Using Python 09 Selecting An Object By Name 10 Applying A Modifier 11 Making A Single Point 12 A Quick Code Check And Tidy 13 Exporting As A GLTF in Python 14 Creating An Export Folder 15 Creating A For Range Loop 16 Creating And Assigning A Node Tree 17 Time For A Refactor 99 Section Wrap Up
04 – Adding More Elements 01 Section Introduction 02 What Problem Are We Solving 03 Using A Bounding Box 05 Refactoring Our Nodes (Node Groups) 06 Creating Vertex Groups 07 Instancing On A Vertex Group 08 Using Python To Toggle And Populate Fields 09 Using Attribute Names Blender 3.2 Onwards 10 Checking And Fixing Our Code 11 Exportable Attachment Points. 12 Setting Up A New Export Script 13 Looping Through Objects In A Collection 14 Selecting Children Of An Object 15 Exporting Individual Weapon Components Section 04 Wrap Up
[Udemy] Making Procedural Weapons In Blender 3 by Michael Bridges (Canopy Games).7z [Udemy] Making Procedural Weapons In Blender 3 by Michael Bridges (Canopy Games)_Subtitles.7z
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