Release date:2021, July 12

Author:Emiel Sleegers

Skill level:Beginner

Language:English

Exercise files:Yes

What is our update policy? All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on our website are not available offline.

Author: Emiel Sleegers

Content: HD videos + Project files

Duration: 14hours

Software: Maya 2022 ; Substance Painter ; Substance Designer ; Marmoset Toolbag ; Photoshop

; Unreal Engine 4

System: No specific requirements.

Project file: The lecturer will provide project files.

01. Reference 01. Going Over Our Reference And Planning

02. Blockout Meshes 02. Creating Our Blockout Meshes Part 1 03. Creating Our Blockout Meshes Part 2 04. Creating Our Blockout Meshes Part 3

03. Blockout Level in UE4 05. Importing Our Models In Unreal Engine 4 06. Building Our Blockout Level In UE4 Part 1 07. Building Our Blockout Level In UE4 Part 2

04. Final Models 08. Turning Our Blockout Pieces Into Final Models Part 1 09. Turning Our Blockout Pieces Into Final Models Part 2

05. Creating Doors 10. Creating Our Doors Part 1 11. Creating Our Doors Part 2 12. Creating Our Doors Part 3 13. Creating Our Doors Part 4

06. Creating Lockers 14. Creating Our Locker Model Part 1 15. Creating Our Locker Model Part 2 16. Creating Our Locker Model Part 3 17. Turning Our Locker Into High Poly 18. Uv Unwrapping Our Locker Part 1 19. Uv Unwrapping Our Locker Part 2 20. Baking Our Locker And Fixing Bugs 21. Setting Up Our Painter And Marmoset Scene For Our Locker 22. Adding Normalmap Details To Our Locker 23. Texturing Our Locker Part 1 24. Texturing Our Locker Part 2

07. Creating Signs 25. Creating Our Signs Part 1 26. Creating Our Signs Part 2

08. Creating Railings 27. Creating Our Railings

09. Creating Tileable Materials 28. Creating Our Floor Material Part 1 29. Creating Our Floor Material Part 2 30. Creating Our Wall Material 31. Creating Our Metal Material 32. Creating Our Wood Material

10. Applying Materials to Models 33. Applying Our Materials To Our Models Part 1 34. Applying Our Materials To Our Models Part 2 35. Applying Our Materials To Our Models Part 3

11. Lighting, Post Effects and Polishing 36. Doing Our First Lighting Pass 37. Doing Our Second Lighting Pass And Post Effects 38. Polishing Our Scene Part 1 39. Polishing Our Scene Part 2

12. Outro 40. Outro

[Wingfox] Interior Environment Creation For Games – Files.7z [Wingfox] Interior Environment Creation For Games_Subtitles.7z

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