Release date:2020, February
Author:Nexttut Education Pvt.Ltd.
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Maya Rigging Essentials
Character Rigging Practical ProjectRequirements Maya Basics
Description If you want to rig a character inside Maya and you have never done it before then you are at the right place. This is Next tut Education’s “Introduction to Character Rigging in Maya” complete tutorial course. Complete guide for you to learn the fundamentals of rigging and Character rigging.
INSTRUCTOR: My name is Marijan Tanevski, I am 3D character rigging artist for game and TV projects with nearly a decade of rigging experience, I have provided various rigging work for many projects.
GOAL OF THE COURSE:
By the end of this course you will be able to rig a basic character using Maya.
In this course we will cover
Maya Rigging Essential
A Practical character rigging projectWe`re going to explore the Maya`s rigging section, how to use the Maya`s rigging tools, constrains, and create a character rig from scratch! Through this journey we`ll learn the Maya starting from the very basics. How objects are structured, how to make connections, what are deformers, and much more!
Once you learn the core essential of rigging, we will start the character rigging project. Everything will be step by step, real time and I will not skip anything so that you can easily follow along with the course. I will also give all the exercise files for each lecture video so that you can use those to practice alongside watching the videos.
IDEAL STUDENTS: You need to have Maya basic knowledge in order to start the course. I have designed this tutorial course for beginner students who want to dive in into rigging.
WHO IS NOT THE IDEAL STUDENT:
If your experience is at intermediate level, this tutorial course is not recommended for you.
I hope you are exited! Enroll in the course and start with exploring the content from today.
Thanks for your time, see you in chapter one!Who is the target audience? beginner students who want to dive in into rigging and Character rigging.
01 – Introduction 01 – Introduction And Project Overview 02 – Before Getting Started 03 – Resource Files
02 – Maya Rigging Introduction 04 – Outliner Editor and Primary Tools 05 – Construction History 06 – Transform Nodes 07 – Groups and Direct Parent 08 – Pivot Points 09 – Channel Box and Layer Editor 10 – Attribute Editor and Channel Control 11 – Objects Management 12 – Animatable Attributes and Deformers 13 – Utility Nodes – Reverse Utility Node 14 – Utility Nodes – Multiply Divide Node 15 – Menu Sets
03 – Maya Rigging Essentials 16 – Rigging Tools – Create Joint 17 – Drawing Skeletons 18 – Mirror Joint Tool 19 – Insert Joint Tool 20 – Remove Joint Tool 21 – Connect Joint Tool 22 – Disconnect Joint Tool 23 – ReRoot Skeleton 24 – Preferred and Assumed Angles 25 – Bind and Paint Skin Weights 26 – What is Ik 27 – What is FK 28 – IK Handles 29 – IK Spline Handles 30 – IK Spline Handles With Custom Curve 31 – Clusters On NURBS Curve 32 – Constrains 33 – Set Driven Key
04 – Practical Rigging Spine 34 – Starting on the Spine 35 – Finalizing The Spine Skeleton 36 – Animation Controllers For The Spine 37 – Finalizing The Spine Controllers 38 – Rigging The Spine 39 – Advanced Twist Controls
05 – Practical Rigging Head 40 – Starting On The Head 41 – Finalizing the Head skeleton 42 – Animation controllers for the Head 43 – Finalizing The Head Controllers 44 – Head Follow Feature
06 – Practical Rigging Body Parts 45 – Snap to projected center 46 – Creating the Upper Body skeleton 47 – Creating the lowerbody skeleton 48 – Mirroring the skeletons 49 – Finalizing the skeleton 50 – Rigging the FK joint chains 51 – Mirroring the FK Controllers 52 – Rigging the Arm IK chain 53 – Rigging the Leg IK chain 54 – IK FK Switch 55 – Cleaning the rig and creating the global controller
07 – Conclusion and Wrap up 56 – Good Bye
[Udemy] Introduction to Character Rigging in Maya by Nexttut.7z [Udemy] Introduction to Character Rigging in Maya by Nexttut_Subtitles.7z


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