Release date:2020, April 11
Author:Crystal Bretz
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev. The first topic in this tutorial is how to start and plan a project and what steps to take to ensure your success and completion.
Starting with the base mesh supplied we will sculpt the body in ZBrush and move on to modeling props in Maya and talk about techniques and workflows along the way. After creating the base body, we will use it to create clothing in Marvelous Designer and show methods for retopology and detail transferring. Crystal will continue to talk about UV layout to optimize your results and ease your texturing process within Mari and also give a brief overview about posing your character in Zbrush.
We will go through the entire groom process with Xgen and speak about modifiers, painting maps, stray hairs and applying a texture to your clothing fuzz. This tutorial will conclude with a section on the Lookdev and setting up your render layers for your final output. The goal of this tutorial is to help you understand the process for creating a stylized character from start to finish with a great final result.
01 Modeling 001 Introduction 002 Starting A Project 003 Zbrush – Body Sculpt 004 Zbrush – Hair Proxy 005 Zbrush – Sculpting The Hands 006 Zbrush – Exporting Geo 007 Maya – Hat Modeling 008 Maya – Cigarette Modeling 009 Maya – Shoes Modeling 010 Marvelous Designer – Setup 011 Marvelous Designer – Workflow 012 Maya – Clothing Retopology 013 Maya – Detail Transfer 014 Maya – Adding The Nails 015 Zbrush – Final Sculting Details 016 Maya – UV Layout 017 Maya – Creating The Eyes 018 Zbrush – Updating Zbrush With New UV`s 019 Zbrush – Posing 020 Maya – Transferring The Posed Geo
02 Texturing 021 Mari – Project Setup 022 Mari – Basic Workflow 023 Mari – Textering The Clothing 024 Mari – Textering The Body 025 Mari – Projecting The Fine Displacements 026 Mari – Final Touches And Eye Painting 027 Mari – Splitting Channels And Exporting Maps
03 Groom 028 Maya – Setting Up The Scene For XGen 029 Mari – Painting Masks 030 Maya – EyeBrows 031 Maya – EyeLashes 032 Maya – Main Hair Style 033 Maya – Adding Flyaway Hairs 034 Maya – Clothing Fuzz
04 Look Dev 035 Maya – Setting Up The Light Rig 036 Maya – Setting Up Materials 037 Maya – Tweaking Materials 038 Maya – Arnold Hair Shader 039 Maya – Applying A Texture To XGen 040 Maya – Adding Eye Lights 041 Maya – Mackup Twaeks 042 Maya – Updating TEX Files 043 Maya – Duplicating Shaders 044 Maya – Setting Up To Render [Gnomon] Creating A Stylized Female Character – The Making of Lyn-Z with Crystal Bretz.7z [Gnomon] Creating A Stylized Female Character – The Making of Lyn-Z with Crystal Bretz_Subtitles.7z


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