Release date:2022, April 8
Author:Gabriel Aguiar
Skill level:Beginner
Language:English
Exercise files:Yes
Learn how to create a Stylized Explosion.
Learn Shader Graph for stylized effects. Learn Visual Effects for Games. Learn Unity Particle System. Learn how to create textures by hand and with Material Maker.Requirements: Unity
: Basic to Intermediate
Krita or Photoshop: Basic
Material Maker: Basic
Blender: Basic
Graphic Tablet Helps
Unity 2022.1 PreferablyDescription: Get ready to create Stylized Explosions in Unity with the Particle System!
What a great adventure this is, being able to create cool explosions for games! Not only explosions, you will dive into the creation of stylized special effects for games! With this techniques you can create so many cool effects!
We will have quick overview of the Particle System by creating some sparks. Then we move on to the epic process of creating a Stylized Explosion area of effect.
With this course you will also learn:
How to create simple and advanced Shader Graphs like Pan, Masks, Distortions, Erosions, Parallax Occlusion and more; Create original Textures from scratch and 3D Meshes; How to use Material Maker to create unique procedural node-based textures; How to create hand-painted Flipbook animations; VFX techniques that work in VR; Create Stylized Smoke; And more.We will have a look at the workflow of Shader Graph and see how to combine with the Particle System to create fantastic Real-Time visual effects for games!
What are you waiting for? You can learn Stylized VFX for games right now! It will take you from a Beginner standpoint to an Intermediate level in Unity Visual Effects. Plus you will watch some cool tips & tricks and get familiar with the Unity Particle System, a tool used in all the games made with Unity!
Course made with Unity URP in 2021.2.11. Compatible with 2020, 2021, 2022 and HDRP.
A great addition to your portfolio or a great start! Join now!
Who this course is for:
Game Developers
Unity Beginners or Veterans
UnrealBeginners or Veterans
VFX Beginner
Programmers
Illustrators
3D Generalists
Digital Artists in General001 Download the Project 002 Project Overview 003 Particle System Overview
03 – Stylized Explosion001 Explosion Studies 002 Starting the Explosion 003 Explosion Mesh 004 Erosion Shader Part 1 – Erosion 005 Erosion Shader Part 2 – Voronoi and Dissolve 006 Erosion Shader Part 3 – Vertex Animation 007 Rest of the Explosion Body 008 Particles Impact 009 Simple Particle Shader 010 Particles Floating 011 Ring of Smoke – Mesh 012 Ring of Smoke – Particle System 013 Ring of Smoke – Texture 014 Erosion Texture Shader 015 Smoke Rings 016 Orange Rings 017 Impact Flipbook Part 1 – Frame 3 018 Impact Flipbook Part 2 – Frame 1 and 2 019 Impact Flipbook Part 3 – Last Frame and Export 020 Impact Flipbook Particle System 021 Material Maker Overview 022 Ground Crack Part 1 024 Ground Crack Part 3 – Export 025 Using the Ground Crack 026 Parallax Occlusion Shader 027 Ground Impact Part 1 – Voronoi Nodes 028 Ground Impact Part 2 – Noise Nodes 029 Using the Ground Impact 030 Floating Particles near Ground Crack 031 Smoke Trail Mesh 032 Erosion Texture Shader – Mask 033 Erosion Texture Shader – Distortion 034 Smoke Trails Improvements 035 Smoke Trails Placements 036 Orange Floating Rings 037 Particles with Smoke Trail 038 Arched Projectile 039 Color Variations
04 – Conclusion[Udemy] Visual Effects for Games in Unity – Stylized Explosion.7z [Udemy] Visual Effects for Games in Unity – Stylized Explosion_Subtitles.7z
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