Release date:2022, June

Author:Tevfik Ufuk DEMİRBAŞ

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Virtual Reality Development Fundamentals Oculus Quest 2 Unity Development Side-Loading to Oculus Quest and Quest 2 Custom VR Avatar Models Oculus Controllers and Hands VR Shooting Grabbing and Distance Grabbing UI Interactions in VR Run-time Debugging Tool VR Scene Loading VR Slicing Controller Vibration OpenXR Setup Unity’s XR Interaction Toolkit Fullbody VR System with FinalIK and Ready Player Me Avatars

Requirements Having an Oculus Quest

or Quest 2 VR Headset (Oculus Rift will be fine too)

Having an at least Beginner experience with Unity

Having a PC or Mac that supports Unity Game Engine

Desire to learn Virtual Reality Development

Description

—FULLBODY VR SYSTEM UPDATE IS LIVE!—

In May 2019, Oculus Quest is released and humanity’s hope for Virtual Reality was raised again. Finally, we can truly believe that the age of Virtual Reality has already come…

-WHY? Because Oculus

Quest is not an ordinary VR headset. It is the first successful, standalone VR headset that works without an expensive PC and a boring cable.

As developers, we are so lucky that a revolutionary product is released in our time.

So, it is the best time to develop apps and games for Oculus Quest.

If you agree with me, then this course is for you! With this course, you can quickly get started with your Oculus Quest and Quest 2 Development.

By enrolling in this course, you will learn the fundamentals of VR development with Oculus Quest such as:

Configuring a Unity project for Oculus Quest with the latest XR Plugin Management.

Learning how to build VR experiences with Unity’s XR Interaction Toolkit

Setting up Unity scenes for VR implementation

Installing apk files to Oculus Quest with side-loading

Teleportation

Oculus Local Avatar Implementation

Fullbody VR System with FinalIK and Ready Player Me Avatars

Implementing Custom Hands and Controllers

Implementing Grabbing and Distance Grabbing

UI Interactions in VR

Scene Loading in VR

VR Shooting

VR Slicing

Vibrating VR Controllers

In-Game Debug Methods for Oculus Quest

And while learning, you will have so much fun with the game assets featuring Quidditch sport from the Harry Potter universe along with the Sword And Pistol VR Game Assets.

At the end of this course, you will be able to easily prototype your Oculus Quest and Quest 2 game/app.

So, come and join me on this journey to become a part of the Oculus Quest legacy.

Let’s build together,

-Tevfik

Who this course is for: Unity Developers who want to learn Virtual Reality Development

with Oculus Quest 2

Creators who want to use Oculus Quest for their creative purposes
01 – Introduction

001 Introduction

02 – VR DEVELOPMENT BASICS WITH XR INTERACTION TOOLKIT

002 Installing Unity and Creating the Project 003 Importing Quidditch Game Assets 004 Importing XR Interaction Toolkit 005 XR Rig Setup (Action Based- Device Based Input Difference ) 006 Configuring _ Optimizing the Project for Oculus Quest 2 Build 007 Installing apk Files to Oculus Quest and Quest 2 008 Oculus Link and OpenXR Setup (For SteamVR ) 010 VR Hand Animations and Action Based Input 011 Intro to Grabbing Part 1 012 Intro to Grabbing Part 2 013 Locomotion in VR Part 1_ Continuous Movement 014 Locomotion in VR Part 2_ Teleportation 015 Basic UI Interactions in VR

03 – VR DEVELOPMENT BASICS WITH OCULUS INTEGRATION

001 Introduction to Section 002 Installing Unity and Creating The First Oculus Quest Project 003 Importing Oculus Integration And Game Assets 004 OVRCameraRig_ Basic Unity Scene Setup For Oculus Quest 005 Building Your First Oculus Quest Unity Project 007 Installing apk Files To The Quest With ADB 008 Installing apk Files To The Quest With Side-Quest 009 Adding Local VR Player And Movement With Joystick 010 Oculus Local Avatar 011 Oculus Controllers And Custom Hands 012 Basic Teleportation 013 Grabbing Objects 014 Distance Grabbing (Summoning Objects in VR) 015 UI Interaction in VR 016 In-Game Debug Console For Oculus Quest 017 Custom Avatar Implementation Similar to RecRoom

04 – SWORD AND PISTOL VR GAME

001 Introduction 002 Creating the Project 003 Importing Oculus Integration Package 004 Importing Game Assets 005 VR Pushable Button Basics 006 Configuring the Project for Oculus Quest Build 007 Scene Loading in VR And Compositor Layers 008 GUN or SWORD_ Random Cube Spawning 009 VR Shooting With Pistol 010 VR Slice Part-1 011 VR Slice Part-2 012 VR Slice Part-3 013 Adding Controller Vibration 014 Score Manager 015 Implementing Sound Effects, Polishing And Your First Assignment

[Udemy] VR Development Fundamentals With Oculus Quest 2 And Unity.7z [Udemy] VR Development Fundamentals With Oculus Quest 2 And Unity_Subtitles.7z

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