Release date:2022, September
Author:Sergey Tyapkin
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial, I’ll show you the Decal Technique for Hard Surface Environment which I used in my latest project. We’ll create a sci-fi wall using Face Weighted Normals approach and UE4 DBuffer Decals.
Ah? Do you want to create your own luxury spaceship? Look no further!
This technique can save a lot of your time and you can create even 100-meters spaceship holding high texel density without baking normal maps and texturing.What will you receive with this purchase?
1) 5-hour step by step video tutorial. 11 parts which will show you the wall creation process, from idea to game-ready model. Including such topic as:
Concept Stage. Creating Trim and Decal Sheet in NDo. Explaining Face Weighted Normals. Modeling Stage. Creating UE4 Project with Procedural Materials.2) All source files.
Concept .psd file. Modo and .fbx scenes (in case if you’re not a Modo user). NDo Project with .png textures and .psd source file. UE4 Project (version 4.20).3) Do you want more? Text document with useful links for deep learning included.
Requirements The required level of knowledge: Intermediate.
Software list:
Modo (can be replaced with any 3D modeling software). Photoshop. NDo from Quixel Suite (can be replaced with a traditional hi-poly baking approach for trims creation). Unreal Engine 4 (it’s possible to use Unity instead with the custom shader).Usage
All source files in this tutorial are not for commercial use and are for educational purposes only.00.Intro 01.Creating_Base_Geo 02.Overpaint 03.NDo_Planning_and_Trims 04.NDo_Decals 05.NDo_Stickers_and_Export 06.Face_Weighted_Normals 07.Modo_Assigning_Materials 08.Modo_Placing_Decals 09.Export_Meshes_and_Textures_to_UE4 10.UE4_Base_Materials 11.UE4_Procedural_Materials 12.Pros_and_Cons Source_Files.7z [Gumroad] Decal Technique For Hard Surface Environment_Subtitles.7z
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