Release date:2022, September
Author:Sam Eisenhower
Skill level:Advanced
Language:English
Exercise files:Yes
COURSE INTRO & INFORMATION This course will guide you through the creation of an entire scene primarily in Unreal Engine 4.27, with several lessons in Unreal Engine 5 and steps that transfer between both versions. Lessons range from setting up a landscape, using blend materials and vertex painting, all the way through building your scene, lighting it, adding volumetrics, compositing inside of Unreal Engine, and setting up your final render. For the full syllabus, scroll to the bottom of the page. Each lesson is listed for you.
The course is designed for anyone with basic knowledge of Unreal Engine to be able to pick it up and create a stunning scene using industry standard techniques. Given the instructor’s background in film, the course is geared toward filmmakers and walks through the entire process of creating a scene from scratch and integrating with live action footage.
01 Course Intro & Choosing Your Renderer
02 – Building a Landscape in UE502 Create a Tessellated Plane in Blender 03 Vertex Painting in Unreal Engine 5 04 Create a Displaced Plane in Blender (Workaround for Using Displacement in UE5)
03 – Lumen 04 – Setting up a Landscape in UE406 Create a Tessellated Plane in Blender 07 Vertex Painting with Displacement in UE 4 08 Displacement Tessellation
05 – Building the Scene09 Importing a Building into the Scene 10 Achieving Proper Scene Scale 11 Importing Megascans Assets via Quixel Bridge 12 Adding Megascans Assets to the Scene 13 Adding HDRI Backdrop 14 Understanding Materials 15 Adding Snow Cover Using Displacement Materials
06 – Blending Assets – Runtime Virtual Texturing (RVT) and Pixel Depth Offset16 Understanding Materials – REFRESHER LESSON 17 Intro to RVT & Setting up your Landscape 18 RVT Initial Setup 19 Material Instances & Parent Materials Explanation 20 RVT Landscape Material Setup 21 RVT Mesh Material Setup 22 Fixing Texture Stretching 23 Layer Blend Painting on Landscape with RVT
07 – Building the Scene24 Building the Scene Timelapse
08 – Foliage and Decals27 Setting up Foliage 28 Adding Decals 29 LODs Explained 30 Adding Ivy Foliage
09 – Building Structures with Megascans Assets31 Building Rubble 32 Building Scene Timelapse
10 – Lighting33 Understanding Path Tracing 34 Adding Path Traced Fog 35 Directional Lights, Light Rays & Exponential Height Fog 36 Different Types of Lights 37 Skylight Explained
11 – Cameras in UE38 Camera Setup & Explanation 39 Animating the Camera
12 – Creating fog cards in Adobe After Effects 13 – Compositing in UE41 Compositing Fog Cards 42 Compositing Live Action Footage with Alpha Channel
14 – Finishing the Scene43 Finishing the Scene Timelapse
15 – Rendering from UE44 Rendering Using Movie Render Queue (Realtime & Path Tracing)
16 – Integrating Unreal with Live Action Footage45 3D Tracking in Blender 46 Unreal Engine Cityscape Scene Overview 47 Compositing Unreal Engine Renders in After Effects
17 – Conclusion[Boundless Resource] Unreal Engine for FilmMakers – Advanced Course_Subtitles.7z


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