Release date:2022

Author:Victoria Passariello Fontiveros

Skill level:Beginner

Language:Spanish

Exercise files:Yes

Learn the techniques and tools to make robots using polygonal design programs like Maya and 3ds Max. Creating robots and science fiction characters with stories that go beyond the present is what Victoria Passariello — 3D video game and visual effects artist — loves. Specializing in modeling hard surface , a method with which he works rigid surfaces achieving the smoothness, details and textures of the material, he has created characters and models of mechanical appearance for games like BattleTech or The Mandate, trailers like Outriders and Destiny Warmind, and Netflix series.

In this introductory course on modeling hard surface learn the techniques and tools that Victoria uses to model a simple robot with Autodesk 3ds Max – software that the teacher will use – or another polygonal design program of your choice. You will learn how to render different images with KeyShot and make a good postproduction in Adobe Photoshop.

What will you learn in this online course? The first thing you will do will be to meet Victoria, who will tell you about her career, her studies in industrial design, how she finally decided to learn – in a self-taught way – 3D modeling to dedicate herself professionally to it in the videogame industry.

You will see its main influences, from science fiction films such as Terminator, Star Wars, Alien, District 9 and Ex Machina, among many others that feed their passion for robots and artificial intelligence.

To create your robot or science fiction character, you will first think about its history and, based on that, you will look for references until you put together a collage to visualize it during the evolution of your creation.

You will know the programs that Victoria will use to create realistic scenes through 3D models – Autodesk 3ds Max, KeyShot and Adobe Photoshop – and other alternative programs with which you can also make your robot like Autodesk Maya. Then, you will see all the tools that you usually use when creating a model through examples and shortcuts .

You will get down to work and start building the robot’s base mesh following the proportions of the concept and using the basic tools previously explained.

Once the base mesh is finished, you will develop each of the pieces in their final design, you will add final details – such as lines, screws, among others – and the support edges to your design. Next, you will learn to mount a simple scene (lighting, HDRI and materials) in KeyShot and you will finish your robot by performing postproduction in Adobe Photoshop.

What is this course’s project? You will model a robot or science fiction character with the modeling technique hard surface

Who is this online course for? To designers, beginning digital artists, architects and anyone who wants to expand their knowledge in modeling hard surface .

Requirements and materials You will need basic knowledge of polygonal modeling, lighting and render . Having notions of postproduction of images will be very useful, although it is not essential.

On the materials, you will need a computer with a polygonal modeling program, either Autodesk 3ds Max, Maya or any other (Victoria will teach you her technique with 3ds Max but you can work with the program you want). You should also have KeyShot or any other rendering software that you already know how to use, and Adobe Photoshop.

01. Presentation 02. Influences 03. What will we do in the course 04. Reference Search 05. Software to use 06. Basic tools that I use in Max and Shortcuts 07. Basic tools that I use in Max and Shortcuts II 08. Creation of the base mesh I 09. Creation of the base mesh II 10. Creation of the base mesh III 11. Creation of the base mesh IV 12. Creation of the base mesh V 13. Creation of the base mesh VI 14. Development of forms I 15. Development of forms II 16. Development of forms III 17. Development of forms IV 18. Development of forms V 19. Development of forms VI 20. Development of forms VII 21. Development of forms VIII 22. Adding details I 23. Adding details II 24. Adding details III 25. Adding details IV 26. Adding details V 27. Adding details VI 28. Support edges for subdivision I 29. Support edges for subdivision II 30. Support edges for subdivision III 31. Support edges for subdivision IV 32. Support edges for subdivision V 33. Clay Render in Keyshot I 34. Clay Render in Keyshot II 35. Postproduction of the final render in Photoshop 36. Support images 37. Final project [Domestika] Introduction to Hard Surface Modeling_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!