Release date:2017, November
Author:Eric Keller
Skill level:Beginner
Language:English
Exercise files:Yes
In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that he has developed over the years working on projects for both the scientific community and the entertainment industry. He talks about how he relies on insect physiology and evolutionary biology as guidelines for his original concept and how to bring photo and microscope reference directly into ZBrush using Spotlight. Eric takes the design from basic blockout using Dynamesh all the way to completed model. The chapters focus on how to sculpt and detail specific parts of the insect based on comparisons with other insects. The final model is then rigged and posed in Maya and lit and rendered based on simulating real world macro photography techniques. Eric also demonstrates how to light and render variations of the insect using the Octane for Maya plug-in. While the lectures demonstrate advanced techniques in these specific software packages the general principles can be applied to alternate workflows. The lecture also includes a bonus chapter on spider physiology and rendering techniques.
01 Introduction 02 Introduction to Insect Taxonomy 03 Blockout the wasps body plan using ZBrush 04 Sculpt the wasps thorax 05 Sculpt the wasps abdomen 06 Blockout the wasps legs using ZSpheres 07 Sculpt the wasps wings 08 Use ZBrushs Array Mesh to add antennae 09 Design mandibles and mouth parts for the wasp 10 Retopologize the head and add details 11 Sculpt detailed insect eyes using ZBrush 12 Retopologize and refine the wasps throax and abdomen 13 Retopologize and refine the wasps legs 14 Detail the wasps wings in ZBrush 15 Prepare the mode lfor texturing 16 Texture the wasp using Substance Painter 17 Create a posing rig in Maya 2018 18 Add hair using Maya Paint Effects 19 Rendering with Octane for Maya 2018 20 Design shaders for the wasp using Octane for Maya 2018 21 Overview of modeling and rendering spiders [Gnomon] Hyper-realistic Insect Design with Eric Keller.7z [Gnomon] Hyper-realistic Insect Design with Eric Keller_Subtitles.7z
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