Release date:2020, February
Author:victory3d
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Important industry hardsurface methods and workflow Variety of techniques for painting a character Create different render passes for compositing Character Hardsurface detailing Create clean hard and semi-hard surface edges Build a mind-blowing portfolioRequirements Basic Knowledge of Zbrush and Photoshop is required
Description Instructor Info
Pierre Rogers is a freelance artist with years of experience in hardsurface character design. When he is not in a 3d program creating unique and amazing hardsurface artwork, he is having fun making money hand painting bag toss boards. As a young child, he wanted to be a chef, but then got into video games and adopted his cousins’ interests in comics and drawing. Most of his 3D/CG work has been featured in courses, lesson articles and reviews he had made for 3D Creative Magazine, 3D Artist Magazine, CGTuts+, Digital Tutors and Pluralsight. The advice he gives artists that are just starting out and want to make it in the 3d industry is to continue to learn and challenge yourself. He believes in hardcore studying of the art fundamentals, but also understands the importance of taking breaks, watching a movie, hanging with friends because he believes that art imitates life and so one must do some ‘living’ between art projects for the sake of one’s art. A very interesting fact about Pierre is he still has his pet turtle from 7th grade so the turtle is over 22 years old now!
Course Info In this course, we will be creating the Mother Drive character.
Mother Drive is an organic android hybrid interface, developed to manage millions of landscaping drones and cultivate wildlife for peak eco standards.
During the creation of our MotherDrive, we will cover important industry hardsurface methods and workflow in Zbrush. I will show you variety of techniques for painting our character to set the mood and enhance her persona. Then we will pose our character bringing her to life. We will go through the process of rendering, and taking our renders in Photoshop to further embellish our art piece. By the end of this course, you will be able to produce your own amazing portfolio-ready character.
Move fast and don’t waste time trying to decide if you deserve to get real results in your journey as a 3D artist. You have the potential to exponentially increase your results with the right guidance. Never settle for less and continue upgrading your skills. Come and join this course at Victory3D.
Who is the target audience?
Anyone who wants to get better at creating 3D characters
Anyone who wants to boost their skills in digital sculpting02 – Interface 03 – Brushes 04 – More Brushes 05 – Project Setup
3 – Hardsurface Sculpting06 – Slice Cap and Remesh 07 – Four Arms 08 – Rose Draft 09 – Rose Massage 10 – Hair Draft 11 – Body Front Draft 12 – Body Rear Draft 13 – Arms Draft 14 – Arm Joints 15 – Hands Draft 16 – Hand Segments 17 – Hand Fix 18 – Hand Panel Loops 19 – Custom Macro and Prep 20 – Leaves Draft 21 – Leaves Massage 22 – Duplicate Arms 23 – Tail Draft 24 – Leg Leaves 25 – Knees 26 – Lower Leg Leaves 27 – Ankle Joints 28 – Toes 29 – Vines Draft 30 – Vines Tweak and Sculpt 31 – CPU 32 – CPU edits and Array 33 – Extra Parts 34 – Hair Sculpt 35 – Extracted Hair Strands 36 – Curve Strap Hair Strands 37 – Panel Loop Hair Strands 38 – Petal Populate 39 – Petal Massage 40 – Ruffle and Wilt 41 – Septum Ring and Collar 42 – Torso Edits 43 – Torso Panel Loops 44 – Torso Parts 45 – Back Padding 46 – Torso Tweaks 47 – Arm Socket Polish 48 – Arm Socket Bevels and Padding 49 – Arm Joint Insets and Bevels 50 – Arm Cleanup 51 – Arm Padding 52 – Wrist and Hand Slicing 53 – Hand Padding Sculpt 54 – Finger Joint Placement 55 – Finger Nails 56 – Hand Details and Arm Duplicate 57 – Arm Caps and Tail Buckles 58 – Knee Edits 59 – Feet Detail Sketch 60 – Feet Detail Trace 61 – Hair Slashing 62 – Petal Gaps and Ear Removal 63 – Petal Wrinkles 64 – Surface Texture and Ruffle 65 – Face Base Details 66 – Face Pores Bumps and Panels 67 – Lips Surface Texture 68 – Collar Neck and CPU Details 69 – Rebuild Head Subdivisions 70 – Back Padding Detail 1 71 – Back Padding Detail 2 72 – Torso Surface Detail 1 73 – Torso Surface Detail 2 74 – Side Padding Details 75 – Rebuild Torso Subdivisions 76 – Shoulder Segment Slice 77 – Arm Details 1 78 – Arm Details 2 79 – Rebuild Arm Subdivisions 80 – Hand Leaves Surface Texture 81 – Tail Surface Detail 82 – Thigh Surface Detail 83 – Leg Leaves Surface Detail 84 – Vines Surface Texture 85 – Feet Surface Detail 86 – Antenna and Arm Band Edits 87 – Small Flower Insert Brush 88 – Floating Petals 89 – Butterflies 90 – Loose Leaves
4 – Tweaks and Painting91 – Final Tweaks 1 92 – Final Tweaks 2 93 – Flat Base Colors 94 – Flat Color Details 1 95 – Flat Color Details 2 96 – Cavity Texture Paint 1 97 – Cavity Texture Paint 2 98 – Zapplink Projection Painting 99 – HD Geometry and Spotlight Painting
5 – Posing Rendering and Compositing100 – Pose Prep 101 – Pose General Position 102 – Pose Fingers and CPUs 103 – Pose Tail and Cloth 104 – Pose Fixes and Enhancements 105 – Render Testing 106 – Render Passes 107 – Compositing Setup 108 – Compositing Finish 109 – Conclusion
[FlippedNormals] Hard Surface Fantasy Female Character in Zbrush by victory3d.7z [FlippedNormals] Hard Surface Fantasy Female Character in Zbrush by victory3d_Subtitles.7z
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