Release date:2020, June

Author:Dean Walcott

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Basics of blender 2.8 Advanced hard surface modeling workflows Modifiers useful for hard surface modeling such as bevel and weld modifier Boolean / non destructive workflow Different boolean operations Materials, lighting and compositing

Requirements

downloaded version of latest blender version

basic knowledge of blender

Description Learn how to master hard surface modeling in blender 2.8. This course will cover everything you need to know to become a master at hard surface modelling.

Learn how to use boolean operations to create concept designs

This course will teach you everything you need to know about boolean operations and the various boolean operations modes available such as Union, Intersection and difference. No external or paid addons will be required everything will be done using the built in bool tools addon available in blender by default.

Learn about the various modifiers and how to use them in a hard surface modeling workflow.

This course will teach you how to use blender’s modifier stack in a hard surface modeling workflow. This course will cover everything you need to know including the bevel modifier, weld modifier, mirror modifier, boolean modifiers, weighted normal modifier and the correct order to place each modifier in the modifier stack. This course will also cover how to fix common issues you may encounter when hard surface modeling such as edges overlapping, shading artifacts etc.

Learn about the non destructive workflow and how you can use it to your full advantage

Utilizing hard surface modeling in blender allows you to quickly create concept designs and the advantage of a non destructive workflow is that you can quickly change your design without having to worry about topology, you will be able to quickly add details to hard surface models by utilizing the boolean workflow.

Learn how to add materials to your hard surface model and proper lighting of the scene

In the course detailed procedural plastic and metal materials are provided and you will be able to learn how to apply these materials to the hard surface model you create in the course. You can also feel free to use all the materials provided in the course for your own projects. In the course I also cover how to add lighting to your scene and compositing the final render to make your renders pop.

Everything in the course is organized in sections using a step by step approach All project files and materials are provided in the course.

This course will cover everything you need to know about hard surface modeling, after this course you will be able to create highly detailed concept designs and will become an expert at hard surface modeling.

Who is the target audience?

Blender users who want to create incredible hard surface concept designs Students who want to improve hard surface modelling skills Students who want to learn how to utilize the modifier stack to the full potential in a hard surface modeling workflow Students who want to create realistic hard surface product designs
01 – Introduction to blender 28

01 – Introduction to blender 28 02 – Learn how to use collections in a particle system

02 – Introduction to hard surface modeling

03 – Part-3-Bevel-Modifier-53 03 – The bevel modifier 04 – Modifier stack order

03 – Boolean operations

05 – Boolean subtract operation 06 – Boolean union operation 06 – Part-6-Boolean-Union-56 07 – Boolean intersect operation 08 – Combine various boolean operations to add details

04 – Using various modifiers in a hard surface modelling workflow

09 – Weld modifier 10 – Shrinkwrap modifier

05 – Modelling a more complex scifi object

11 – Overview of procedural materials available to texture your model 12 – Learn how to use supplied material library in your blender file 13 – Blocking out your basic shape 13 – Hard-Surface-Modelling-Mirror-Modifier-Part-13-12 14 – Selectively bevel certain edges of our hard surface modifer 15 – Extract faces to create hull panels 16 – Use the weld modifier to fix mesh issues encountered in previous step 17 – Adding more details

06 – Applying materials and adjusting lighting for our Scifi object

18 – Adding scifi lights part 1 18 – Part-18-Fix-45 19 – Adding scifi lights part 2 20 – Applying our materials

07 – Rendering and compositing our final render

21 – Adjusting our lighting 22 – Rendering our object 23 – Compositing our final render

[Udemy] Blender 2.8 – Mastering Hard Surface Modeling by Dean Walcott.7z [Udemy] Blender 2.8 – Mastering Hard Surface Modeling by Dean Walcott_Subtitles.7z

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