Release date:2022
Author:Giona Andreani, Gianpiero Monopoli
Skill level:Beginner
Language:English
Exercise files:Yes
The creation of 3D photorealistic images is nowadays a frequent request from Clients. By combining SOA experience, gained in over 10 years of production, and the use of Corona Renderer, we developed a course that will let you achieve incredible results quickly and easily. Please check the Calendar page to see next dates for the live webinars. All webinars last 3 days and take place in the afternoon (approx 2 hours each). Italian timezone.
01.1 The Corona Renderer Interface 01.2 Understanding Photography how the camera works
02. Start with Corona Renderer02.1 The Corona Renderer VFB 02.2 Understanding the Tone Mapping 02.3 LUT – Look Up Table – SOA Academy 02.4 How to save – SOA Academy 02.5 The Corona Image Editor
03. The Corona Camera and Effects03.1 Exploring the Corona Camera parameters 03.2 Depht of Field how to setup and how to control it 03.3 Motion Blur how to setup and how to control it 03.4 Bokeh effect and Custom aperture maps 03.5 Bloom and Glare effect
04. The Improved Corona Sun and Sky04.1 How to create the Corona Sun and Sky 04.2 Parameters explanation of Corona Sun 04.3 Parameters explanation of Corona Sky 04.4 Daylight System and its Parameters
05. Image Based Lighting in Corona Renderer05.1 HDRI concept 05.2 How to recognise quality hdri_s 05.3 How to create a coronaBitmap for Image Based Lighting 05.4 Use of the Corona Color Correction on an HDRI for Image Based Lighting 05.5 Connection of an HDRI with a Corona Sun 05.6 The Multimaps option to explore different lighting scenarios 05.7 The LightMix – how to generate and use it
07. The Corona Lights07.1 The Lights in the real world 07.2 How the create lights in Corona and parameters 07.3 Differences between the Corona Light types 07.4 IES lights – SOA Academy 07.5 Corona Light Materials
09. Atmospheric Effects09.1 The importance of the Atmosphere in Photography and Paints 09.2 The Corona Volume Material 09.3 How to create volumetric fog 09.4 How to create God rays 09.5 How to create clouds
10. Materials10.01 The PBR method 10.02 The Corona Physical Material 10.03 Metalness 10.04 Translucency 10.05 Reflection 10.06 Anisotropy 10.07 Refraction 10.08 Dispersion 10.09 Caustics 10.10 Volumetrics and SSS 10.11 Bump _ Displacement 10.12 Advanced Options 10.13 Clearcoat 10.14 Sheen layer
11. Shading with Corona Renderer11.01 Simple Plastic 11.02 Wood 11.03 Chrome 11.04 Brushed Metals 11.05 Galvanized Metals 11.06 Glass 11.07 SandBlasted Glass 11.08 Water 11.09 Curtains 11.10 Leaf and Grass 11.11 How to use the Multimap Texture 11.13 Distance map 11.14 CoronaAO texture 11.15 The Corona Round Edges 11.16 Displacement mapping
14. RenderElements14.1 The most common used render elements for the post-processing 14.2 The CMASKING_Mask and ID Tool 14.3 Render only Masks option on Corona Renderer
15. Corona Rendering Parameters15.1 Render Theory the render engine demystified 15.2 Quality Settings in Corona Renderer the noise Level Limit 15.3 Denoising 15.4 GIvsAA Balance 15.5 GI calculation in Corona Renderer 15.6 Resumable rendering 15.7 Distributed Rendering 15.8 How to render multiple images batch render and Backburner 15.9 How to render an animation in Corona Render
16. Corona Proxy16.1 How to create the Corona Proxy and Parameters
17. The Corona Scatter17.1 How to use the Corona Scatter 17.2 Option of the Corona scatter 17.3 Scattering cars in a Parking Lot 17.4 How to make a Grass Field with a Path of Gravel
18. Common causes of noise in Corona Renderer18.1 How to fix noise scenario 1 18.2 How to fix noise scenario 2 18.3 How to fix noise scenario 3
Webinars01. Webinar #1 Lighting – Corona 02. Webinar #2 Materials – Corona 03. Q&A Webinar – Corona
[SOA Academy] Photorealism with Corona Renderer.7z.001 [SOA Academy] Photorealism with Corona Renderer.7z.002 [SOA Academy] Photorealism with Corona Renderer.7z.003 [SOA Academy] Photorealism with Corona Renderer.7z.004 [SOA Academy] Photorealism with Corona Renderer_Subtitles.7z


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