Release date:2021, September
Author:Jose Moreno
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
Blender 2.8x fundamentals and principal modeling tools All the modeling workflow for videogames Optimization for videogames UV unwrapping for videogames Substance Painter fundamentals PBR texture creation for videogames 5 epic game-ready assets step by step Rendering in real-time with Blender Eevee and Cycles Rendering in real-time with Marmoset Toolbag Set the models in Unreal EngineDescription Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.
Include the following topics:
The fundamental theory of creating models for next-generation games The fundamental theory of the PBR materials rendering method (currently the most used in the industry) All the fundamental aspects of Blender to navigate fluidly in the interface All the principal modeling tools Several of the most important modifiers to create specific forms and surfaces How to use the Sculpt mode and how to use it to add sculpted details to our models How to create High poly models How to create, clean and optimize a Low poly model How to UV unwrap a model to project textures in it How to project all the details from a High poly model into a Low poly model (Baking) using “matching by names” in Substance Painter How to create and detail different PBR materials in Substance Painter How to export all the texture maps to use them in any rendering engine How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization How to import any asset in the game engine Unreal engine and how to configure the materials How to set and render our models in Blender with the render engines Eevee and CyclesWho this course is for:
3D students of any level who want to achieve professional results in their models for videogames A computer where you can run Blender and Substance painter rendeIt is not a requirement for the course but a digital tablet can help you a lot in the process01 – Instructor presentation Jose Moreno 02 – How models for videogames are made 03 – What is Blender 05 – Downloadable Resources 06 – The PBR Workflow and the texture maps
2 – Fundamentals07 – Blender Instalation 08 – Blender fundamentals Interface and Workspaces 09 – Blender fundamentals Navigation in the 3D view 10 – Blender fundamentals Overlays and viewport shading 11 – Blender fundamentals Selection visibility and collections 12 – Blender fundamentals Object creation and elimination 13 – Blender fundamentals Basic transformation 14 – Blender fundamentals The edit mode 15 – Blender fundamentals Tools in edit mode 16 – Blender fundamentals Aditional tools in edit mode 17 – Blender fundamentals The modifiers 18 – Blender fundamentals The sculpt mode 19 – Blender fundamentals Customizing the interfase 20 – Addons of the course and my interfase 21 – Substance Painter fundamentals 1 Workflow navigation and bakes 22 – Substance Painter fundamentals 2 Layers materials and masks
3 – Creating the beer mug23 – Beer mug Modeling the base 24 – Beer mug Adjusting the shape and polishing the surface 25 – Beer mug Closing the base and modeling the handle 26 – Beer mug Setting the Low poly and UV unwrapping 27 – Beer mug Adjusting the UVs 28 – Beer mug Exporting the meshes 29 – Beer mug Baking in Substance Painter 30 – Beer mug Creating the base of the wood material 31 – Beer mug Adding the edge wear of the wood 32 – Beer mug Creating the metal material 33 – Beer mug Dirt and final details 34 – Beer mug Setting the final maps and exporting
4 – Creating the war horn35 – War horn Modeling the base 36 – War horn Polishing the surface and modeling the rings 37 – War horn Defining the Low poly 38 – War horn UV unwrapping 39 – War horn Adjusting the UVs and exporting 40 – War horn Bakes and engravings in Substance Painter 41 – War horn Creating smart materials 42 – War horn Creating the metal material 43 – War horn Creating the horn material 44 – War horn Polishing the metal and handmade details 45 – War horn Final details and export
5 – Creating the combat Axe46 – Combat axe Modeling the handle 47 – Combat axe Modeling the blade shape 48 – Combat axe Adding volume to the blade 49 – Combat axe Modeling the leather grid 50 – Combat axe Modeling the leather strip 51 – Combat axe FInishing the leather strip 52 – Combat axe Sculpting the blade details part 1 53 – Combat axe Sculpting the blade details part 2 54 – Combat axe Sculpting details on the handle 55 – Combat axe Cleaning the low poly model 56 – Combat axe UV unwrap 57 – Combat axe Adjusting the UVs 58 – Combat axe Final details and export 59 – Combat axe Bakes and blade engravings 60 – Combat axe Creating the metal material 61 – Combat axe Creating the wood material 62 – Combat axe Leather material and final details
6 – Creating the viking shield63 – Viking shield Modeling the metallic structure 64 – Viking shield Finishing the metallic parts 65 – Viking shield Modeling the handle and polishing the surface 66 – Viking shield Modeling the rivets 67 – Viking shield Preparing the model for sculpting 68 – Viking shield Sculpting the wear of the surface 69 – Viking shield Sculpting the wear on the edges 70 – Viking shield Sculpting the veins of the wood 71 – Viking shield Sculpting the final details 72 – Viking shield Optimizing the high poly and creating an ID map 73 – Viking shield Cleaning the low poly 74 – Viking shield UV unwrap 75 – Viking shield Adjusting the UVs 76 – Viking shield Exporting and Bakes 77 – Viking shield Creating the metal material 78 – Viking shield Creating the wood material 79 – Viking shield Adding the paint 80 – Viking shield Final details and export
7 – Creating the Viking helmet81 – Viking helmet Modeling the base 82 – Viking helmet Finishing the base 83 – Viking helmet Modeling the visor 84 – Viking helmet Finishing the visor 85 – Viking helmet Extra adjustments in the high poly 86 – Viking helmet Adding sculpted details 87 – Viking helmet Creating the chain mail shape with cloth simulation 88 – Viking helmet Modeling the rings of the chain mail 89 – Viking helmet Preparing the high poly to export 90 – Viking helmet Optimizing the low poly model 91 – Viking helmet UV unwrap 92 – Viking helmet Organizing the UVs 93 – Viking helmet Making the bakes of the ring chain mail 94 – Viking helmet Exporting and baking the high poly 95 – Viking helmet Adding height details and merging everything 96 – Viking helmet Adding the metallic materials 97 – Viking helmet Finishing the metallic materials 98 – Viking helmet Creating the leather material 99 – Viking helmet Final touches
8 – Final chapter100 – Importing our models in Unreal Engine spanish in translation process 101 – Rendering in Cycles Lighting and materials 102 – Finishing the render with composite 103 – Rendering with Marmoset 104 – Publishing our model in Sketchfab 105 – Importing the assets into Unity
[Udemy] Blender & Substance – Modeling and Texturing Videogame Props by Jose Moreno.7z [Udemy] Blender & Substance – Modeling and Texturing Videogame Props by Jose Moreno_Subtitles.7z


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