Release date:2022, October

Author:Victor Deno

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Modeling Game Ready Meshes for Game Art UV Mapping and Baking Texture Maps for Game Engines ( Unity, Unreal Godot ) Game Ready PBR Texturing in Blender Lighting and Presentation in Blender for your portfolio Presenting your work in Sketchfab

Requirements Beginner knowledge in blender will help

Description Introduction

Want to create game ready art for your portfolio and game engine with only blender? This course goes over the process of creating PBR game ready assets to showcase in blender or to export to your favorite game engine of choice such as Unreal, Unity, Godot & Sketchfab. I made this course as an answer for aspiring creators to start strong in their creative careers without having to pay for huge software subscription and just focusing on using the free and open source 3D software Blender!

Sections

Beginners – Create our Game Ready First Aid Kit Advanced – Creating our game ready Sci-fi Grenade An Overview of important tools and workflows in making these Assets

Project Files of Section 1 & 2 included in the first video of each section

What you will learn:

Modeling tools and techniques for game models Game asset optimizations and UV Unwrapping PBR Materials and Texturing Baking Important PBR Maps for Game Engines Lighting and Presentation in Blender Exporting your assets to Unity, Unreal and Godot Presenting models in Sketchfab Finishing 2 projects from scratch!

Who is Course for?

Beginner users who want to create unique game props from scratch!

More intermediate users who are struggling with the game art workflow in Blender

Who this course is for: For Aspiring 3D artists and Game Developers

01. Beginner Project

01. Adding References and Modeling 02. Completing the Model 03. Model Cleanup 04. UV Mapping and Baking Bevels 05. Painting your Color Mask 06. Painting Alphas and Panel Lines 07. Creating Emission and Baking Normals 08. Creating Roughness 09. Creating Edgewear 10. Organizing your Scene 11. Floor and Scene Setup 12. Lighting and Rendering 13. Baking Texture Maps 14. Exporting to Unreal Engine 15. Exporting to Godot 16. Exporting to Unity 17. Sketchfab Scene Setup 18. Presenting in Sketchfab

02. Advanced Section

01. Adding References and Modeling Bottom 02. Modeling the Body 03. Modeling the Armour 04. Modeling the Head A 05. Modeling the Head B 06. Modeling the Latch 07. Modeling the Pin 08. Cleanup Part 1 09. Cleanup Part 2 10. UV Mapping the Grenade 11. Bevel Baking and Optimizing UVs 12. Painting your alpha Maps 13. Painting the Color Masks 14. Creating the Base Color and Metal 15. Creating the Emission 16. Creating the Roughness Map 17. Creating the Edgewear Map 18. Scene Setup and Lighting 19. Baking all maps for Game engines 20. Exporting to Unreal 21. Exporting to Godot 22. Exporting to Unity 23. Preparing for Sketchfab 24. Presenting in Sketchfab

03. Techniques and Overview

01. Modeling Bootcamp 1 – Navigation and Workspaces 02. Modeling Bootcamp 2 – Transforms and Selects 03. Modeling Bootcamp 3 – Edit Mode Basics 04. Modeling Bootcamp 4 – Edit Mode Tools 05. Modeling Bootcamp 5 – Modifiers & Others 06. Game Mesh Cleanup Demo 07. UV Mapping Demo 08. PBR Texturing Basics 09. Common Shader Nodes 10. Creating Color Masks 11. Creating and Baking Normal Maps 12. Creating and Baking Metal Maps 13. Creating and Baking Edgewear 14. Creating and Baking Ambient Occlusion Map 15. Creating and Baking Base Color Map 16. Creating and Baking Roughness Maps 17. Creating Emission and Opacity Maps 18. Basic Lighting

[Udemy] Blender – Ultimate Game Art Creation Guide by Victor Deno.7z [Udemy] Blender – Ultimate Game Art Creation Guide by Victor Deno_Subtitles.7z

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