Release date:2022

Author:Tree House

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to Tracks Treehouse Tracks are guided curriculums that cover all relevant Courses and Workshops necessary to master a subject. Treehouse’s learning library includes dozens of Tracks on a variety of topics including web design, programming, and more. With Compass, you’ll also be able to test out of subjects you already know, and create a custom curriculum for your learning goals.

UX: Interaction Design Many UX jobs revolve around designing users’ interactions with a site or app. This Track will equip you for the interaction design aspect of user experience design.

User Experience Design, commonly called UX Design, encompasses all aspects of a user’s interaction with a company, its services, and its products. UX designers put themselves into the shoes of users to create solutions through empathy. Interaction design is key to good UX—and this Track will teach you how to do it.

We’ll start with a baseline course on Creating User Experiences, to get you up to speed. Next, we’ll cover how design patterns can solve user problems and help influence the behavior of users.

You’ll take our Introduction courses to Product Design and Design Systems, which will equip you to start working on real-world UX projects. Next, we’ll dive into Human Interface Guidelines, Material Design, and User Roles.

The next course in this Track will cover Accessibility principles for UX designers. This crucial topic not only ensures inclusion of all kinds of users, but extends your product to a wider audience.

Finally, you’ll take our Designing Interactions course, including the five dimensions, interaction models, cognitive psychology, and what’s next beyond interaction design.

Ready to shape your next UX career step in interaction design? Let’s dive right in!

01. Creating User Experiences 01. Intro to User Experience (UX) Design

01. Welcome to User Experience 02. Who Are Users 03. Why Do Users’ Experiences Matter 04. UX Basic Theory 05. UX vs. UI Design 06. UX in Context

02. Understanding Our Users

01. The Importance of Users 02. The Importance of Designing for Users 03. Determining Your Users’ Personas 04. Empathy for your Users

03. Strategy Determining Goals for your Product

01. Understanding Your Users’ Goals 02. Thinking of Your Goals 03. Combining Your Goals With Your Users’ Goals 04. Structuring Experiences Around Specific Goals

04. Planning Your Users’ Journey

01. Users Expect a Process Understanding User Flows 02. Getting Our Steps in Order 03. Contrasting User Goals 04. Making User Flows 05. Recap What We’ve Learned

02. UX Design Patterns 01. Designing With Patterns

01. What Are Design Patterns 02. The Psychology of Design Patterns 03. Implementing Design Patterns 04. Beyond Design Patterns

02. Navigation Patterns

01. Primary Navigation 02. Dropdowns and Subnavigation 03. Breadcrumbs 04. Pagination and Filtering 05. Footers

03. Layout Patterns

01. First Impressions 02. Scanning Patterns 03. Applying The Layer Cake Pattern

04. Introduction to Product Design 01. What is Product Design

01. Welcome to Product Design 02. Disciplines of Product Design

02. Design Principles

01. Universal Design Principles 02. Interaction Design Principles 03. Company Design Principles

03. The Design Problem

01. Discover 02. Definition 03. Ideation

04. The Design Solution Project Files

craigslist.sketch

01. Solution 02. Test 03. Ship 04. Next Steps

05. Introduction to Design Systems 01. Understanding Design Systems

01. What is a Design System 02. Exploring Design Systems 03. Design System Components

02. Visual Design Language

01. Color 02. Typography 03. Space 04. Image 05. Motion

03. User Interface Library

01. Introducing User Interface Libraries 02. Exploring User Interface Libraries

04. Voice and Tone

01. Introducing Voice and Tone 02. Exploring Voice and Tone

07. Getting Started With Human Interface Guidelines 01. Working With Human Interface Guidelines

01. Introducing Human Interface Guidelines 02. The Evolution of iOS Design 03. iOS Design Themes

02. Designing for iOS

01. Introducing Our Project 02. Project setup 03. The First Screen 04. The Second Screen

08. Getting Started With Material Design 01. Working With Material Design

01. Introducing Material Design 02. Why Material Design 03. Material is the Metaphor 04. Material Design Principles

02. Material Design Components

01. Introducing Our Project 02. Design a Bottom Navigation 03. Design a Side Sheet 04. Design a Floating Action Button

09. Designing for User Roles

01. Creating Experiences for User Roles 02. Benefits of User Roles 03. Elements of a User Role 04. Diagramming the Flow of User Roles 05. Best Practices

10. Accessibility For UX Designers 01. Introducing Accessible Design

01. What is Accessible Design 02. Web Content Accessibility Guidelines 03. WCAG Principles Perceivable 04. WCAG Principles Operable 05. WCAG Principles Understandable 06. WCAG Principles Robust 07. Accessibility and the Design Process

02. Design an Accessible Form

01. Form Accessibility 02. Delivery Information screen 03. Error reporting screen

11. Designing Interactions 01. Theories and Psychology

01. Whats Interaction Design 02. Five Dimensions 03. Types of Interactions 04. Microinteractions 05. Feedback Messages 06. Cognitive Psychology Mental Models 07. Cognitive Psychology Affordances 08. Psychological Principles 09. Sensation and Perception

02. Interaction Design in Practice

01. Intro to Designing Interactions 02. How to Design Interactions

[Tree house] UX – Interaction Design (Track).7z [Tree house] UX – Interaction Design (Track)_Subtitles.7z

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