Release date:2022
Author:Tree House
Skill level:Beginner
Language:English
Exercise files:Yes
Welcome to Tracks Treehouse Tracks are guided curriculums that cover all relevant Courses and Workshops necessary to master a subject. Treehouse’s learning library includes dozens of Tracks on a variety of topics including web design, programming, and more. With Compass, you’ll also be able to test out of subjects you already know, and create a custom curriculum for your learning goals.
UX: Interaction Design Many UX jobs revolve around designing users’ interactions with a site or app. This Track will equip you for the interaction design aspect of user experience design.
User Experience Design, commonly called UX Design, encompasses all aspects of a user’s interaction with a company, its services, and its products. UX designers put themselves into the shoes of users to create solutions through empathy. Interaction design is key to good UX—and this Track will teach you how to do it.
We’ll start with a baseline course on Creating User Experiences, to get you up to speed. Next, we’ll cover how design patterns can solve user problems and help influence the behavior of users.
You’ll take our Introduction courses to Product Design and Design Systems, which will equip you to start working on real-world UX projects. Next, we’ll dive into Human Interface Guidelines, Material Design, and User Roles.
The next course in this Track will cover Accessibility principles for UX designers. This crucial topic not only ensures inclusion of all kinds of users, but extends your product to a wider audience.
Finally, you’ll take our Designing Interactions course, including the five dimensions, interaction models, cognitive psychology, and what’s next beyond interaction design.
Ready to shape your next UX career step in interaction design? Let’s dive right in!
01. Welcome to User Experience 02. Who Are Users 03. Why Do Users’ Experiences Matter 04. UX Basic Theory 05. UX vs. UI Design 06. UX in Context
02. Understanding Our Users01. The Importance of Users 02. The Importance of Designing for Users 03. Determining Your Users’ Personas 04. Empathy for your Users
03. Strategy Determining Goals for your Product01. Understanding Your Users’ Goals 02. Thinking of Your Goals 03. Combining Your Goals With Your Users’ Goals 04. Structuring Experiences Around Specific Goals
04. Planning Your Users’ Journey01. Users Expect a Process Understanding User Flows 02. Getting Our Steps in Order 03. Contrasting User Goals 04. Making User Flows 05. Recap What We’ve Learned
02. UX Design Patterns 01. Designing With Patterns01. What Are Design Patterns 02. The Psychology of Design Patterns 03. Implementing Design Patterns 04. Beyond Design Patterns
02. Navigation Patterns01. Primary Navigation 02. Dropdowns and Subnavigation 03. Breadcrumbs 04. Pagination and Filtering 05. Footers
03. Layout Patterns01. First Impressions 02. Scanning Patterns 03. Applying The Layer Cake Pattern
04. Introduction to Product Design 01. What is Product Design01. Welcome to Product Design 02. Disciplines of Product Design
02. Design Principles01. Universal Design Principles 02. Interaction Design Principles 03. Company Design Principles
03. The Design Problem01. Discover 02. Definition 03. Ideation
04. The Design Solution Project Files01. Solution 02. Test 03. Ship 04. Next Steps
05. Introduction to Design Systems 01. Understanding Design Systems01. What is a Design System 02. Exploring Design Systems 03. Design System Components
02. Visual Design Language01. Color 02. Typography 03. Space 04. Image 05. Motion
03. User Interface Library01. Introducing User Interface Libraries 02. Exploring User Interface Libraries
04. Voice and Tone01. Introducing Voice and Tone 02. Exploring Voice and Tone
07. Getting Started With Human Interface Guidelines 01. Working With Human Interface Guidelines01. Introducing Human Interface Guidelines 02. The Evolution of iOS Design 03. iOS Design Themes
02. Designing for iOS01. Introducing Our Project 02. Project setup 03. The First Screen 04. The Second Screen
08. Getting Started With Material Design 01. Working With Material Design01. Introducing Material Design 02. Why Material Design 03. Material is the Metaphor 04. Material Design Principles
02. Material Design Components01. Introducing Our Project 02. Design a Bottom Navigation 03. Design a Side Sheet 04. Design a Floating Action Button
09. Designing for User Roles01. Creating Experiences for User Roles 02. Benefits of User Roles 03. Elements of a User Role 04. Diagramming the Flow of User Roles 05. Best Practices
10. Accessibility For UX Designers 01. Introducing Accessible Design01. What is Accessible Design 02. Web Content Accessibility Guidelines 03. WCAG Principles Perceivable 04. WCAG Principles Operable 05. WCAG Principles Understandable 06. WCAG Principles Robust 07. Accessibility and the Design Process
02. Design an Accessible Form01. Form Accessibility 02. Delivery Information screen 03. Error reporting screen
11. Designing Interactions 01. Theories and Psychology01. Whats Interaction Design 02. Five Dimensions 03. Types of Interactions 04. Microinteractions 05. Feedback Messages 06. Cognitive Psychology Mental Models 07. Cognitive Psychology Affordances 08. Psychological Principles 09. Sensation and Perception
02. Interaction Design in Practice01. Intro to Designing Interactions 02. How to Design Interactions
[Tree house] UX – Interaction Design (Track).7z [Tree house] UX – Interaction Design (Track)_Subtitles.7z
Channel and Group1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!
评论(0)