Release date:2022
Author:Tree House
Skill level:Beginner
Language:English
Exercise files:Yes
Welcome to Tracks Treehouse Tracks are guided curriculums that cover all relevant Courses and Workshops necessary to master a subject. Treehouse’s learning library includes dozens of Tracks on a variety of topics including web design, programming, and more. With Compass, you’ll also be able to test out of subjects you already know, and create a custom curriculum for your learning goals.
UX: Visual Design Process User Experience Design, commonly called UX Design, encompasses all aspects of a user’s interaction with a company, its services, and its products. UX designers put themselves into the shoes of users to create solutions through empathy.
In this Track, you’ll learn various methods of iterating on a design idea, from wireframing to building a mockup to sharing interactive prototypes.
We’ll begin with a few foundational courses in design thinking and giving/receiving feedback. Then you’ll dive into our 2-hour Introduction to Wireframing course, where you’ll learn the methods and process for wireframing, a key skill for a lot of UX design work.
Next, we’ll tackle Typography. Working with type is something that every UX designer needs to be comfortable with, and this in-depth course will get you up to speed. Afterward, you’ll take our Designing Layouts course, which covers visual and typographic hierarchy, the use of grids and alignment in layouts, and how to choose colors.
To wrap up this Track, we’ll learn how to create mockups of your designs, how to prototype them in Adobe XD and Figma, and how to present your ideas.
Ready to dive into the exciting UX design process? Let’s begin!
01. The Elements and Principles of Art and Design 02. Line, Shape, and Form 03. Space and Texture 04. Value and Color
02. Principles of Design01. Balance and Harmony 02. Emphasis, Variety, and Proportion 03. Movement and Rhythm
02. Handling Feedback as a UX Designer01. The Importance of Handling Feedback Well 02. The Challenges of Handling Feedback 03. Types of Feedback 04. Requesting Feedback 05. Getting Into the Right Mindset 06. Receiving Feedback 07. Acting on Feedback
03. Receiving UX Feedback by Example01. Receiving Constructive Feedback 02. Receiving Non-constructive Feedback 03. Receiving Prescriptive Feedback
05. Introduction to Wireframing 01. What Is Wireframing01. What Are Wireframes 02. Benefits of Wireframing 03. Types of Wireframes 04. How Wireframes Are Used
02. How to Make Wireframes on Paper01. Hand-drawn Wireframes 02. Demonstration of Wireframing on Paper 03. Tips and Tools 04. Sharing and Getting Feedback 05. The Pros and Cons of Wireframing on Paper
03. How to Make Wireframes in Balsamiq01. Wireframing in Balsamiq 02. Demonstrating Wireframes in Balsamiq 03. Sharing and Getting Feedback in Balsamiq 04. Pros and Cons of Wireframing in Balsamiq
04. How to Make Wireframes in Adobe XD01. Making Wireframes in Adobe XD 02. Demonstrating Wireframes in Adobe XD 03. Sharing and Getting Feedback in Adobe XD 04. The Pros and Cons of Wireframing in Adobe XD
08. Typography for Designers 01. Introduction to Typography01. What is Typography 02. How Typography Affects the User Experience 03. Typography Terminology 04. Different Types of Type 05. Print vs. Digital
02. How to Choose and Use Fonts01. How to Install Fonts 02. Consider the Use Case 03. How to Choose a Text Typeface for the Web 04. How to Choose a Display Typeface
03. Web Typography01. Font Weights, Styles, and Sizes 02. Horizontal Space Measure and Margins 03. Vertical Space Line-Height and Vertical Rhythm
04. Laying Out Type01. Introducing Typographic Hierarchy 02. Typographic Hierarchy Style, Weight, Size, and Position 03. Typographic Hierarchy Caps and Color 04. Layout Treatments 05. Combining Typefaces
05. Going Further with Type01. Responsive Typography 02. More Grid Systems 03. Variable Fonts 04. The Fine Details
09. Before and After Typography01. Typography Before 02. Typography After
10. Designing Layouts 01. Writing Copy01. Spelling, Grammar, and Title Casing 02. Headers and Labels
02. Hierarchy and Layout01. Typography and Hierarchy 02. Using a Grid 03. Colors and Contrast
11. Creating Mockups01. Introduction to Mockups 02. The Purpose of Mockups 03. Preparing to Make Mockups 04. Making Mockups 05. Efficiency Tips 06. Sharing Mockups
12. Before and After Color01. Color Before 02. Color After
13. Before and After Layout01. Layout Before 02. Layout After
14. Prototyping with Adobe XD 01. Introducing Adobe XD01. Why Prototype in Adobe XD 02. The Adobe XD Interface 03. Navigating the Workspace
02. Prototyping Designs in Adobe XD01. Drawing Shapes 02. Adding Images 03. Adding Text 04. Layers and Repeat Grids
03. Interactivity in Adobe XD01. Adding Artboards 02. Creating New Screens 03. Adding Interactivity to Prototypes 04. Sharing Designs
15. Prototyping with Figma 01. Introducing Figma01. Why Prototype in Figma 02. Project Setup 03. Navigating the Canvas 04. Arranging Design Elements
02. Prototyping Designs in Figma01. Reusing Designs with Components 02. Drawing with Shapes 03. Drawing Curved Lines 04. Finishing the Interface
03. Interactive Prototypes in Figma01. Adding Interactivity to Prototypes 02. Sharing Designs
17. Collaborating with Developers 01. Designing with Developers01. Intro to Collaborating with Developers
02. Preparing Design Files for Developers01. Communicating for Development 11. Final Design Handoff
18. Presenting Design Ideas01. Know Your Audience 02. Set Expectations and Goals 03. State the Problem and Goals 04. Research the Problem 05. Solving the Problem 06. Timeline and Next Steps 07. Feedback
[Tree house] UX – Visual Design Process (Track).7z [Tree house] UX – Visual Design Process (Track)_Subtitles.7z


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