Release date:2022, October

Author:Steven Lee

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

How to create large/small scale environments A to Z How to use a Story board Principles of design (Repetition, scale, overlap, value contrast Principles cont… Randomize scales, color contrast, detail contrast, focal points & more Learn Philogix PBR Painter layer system for pro texture results Learn LOD (Level of Detail) for gaming standards Sculpting with Blender-kit brushes Workspace and Outliner organization Make clouds with volumetrics both in texture and geometry nodes How to set a scene to the human scale/depth HDR and organic lighting explained Cycles optimization and full render settings How to use Blenders’ video editor Video editing with Cap Cut free software Vertex model editing

Requirements

You will need a firm grasp on the Blender interface Blender-kit free addon Pureref free story board software IA Scatter paid addon

Discription

You will learn a few major things in this course with dozens of sub-topics.

You need to be good at one thing in 3D and focus your efforts on being a pro in a singular area. If you are just good at everything you will have a hard time succeeding since you really need to be great to stand out.

In this tutorial, I will take you through the initial concept to a final product ready for rendering inside of Blender 3.3 LTS or export to the Unity game engine and others.

Blender

is an ever-evolving and frequently updated software. So, let me take you through an easy-to-understand walk-through so you can take your skills to the next level.

All updates are free after enrolling. Enroll today and let’s grow together.

#1. Principles of design. (Visual tools that help you structure your images)

Lighting for multiple types of contrast to tell a story the viewers can understand

Value contrast to draw the viewers’ eyes

Color contrast to show importance etc

Detail contrast

Overlap to show scale and depth

Repetition of objects to create a scene that vibes with the human mind

Rhythm and randomization

Shape repetition to make the viewer comfortable

Overall scene balance

Create a final focal point to tell your story

#2 How to implement those principles in a 3D environment when you follow all of the videos in this tutorial

Full layer system for custom assetsFull export of baked maps if you choose to export to other software

Sculpting

and modeling of environment assets with free brush assets (Blender kit)

Scene composition and lighting exercises to practice what you have learned

Plus so much more…

Things you will learn in this course but are not limited to.

Large scale environments

Learn LOD (Level Of Detail) for gaming standards in Unity & other engines

Learn Philogix PBR Painter layer system for pro texture results

Overview of Substance Painter for layer systems

Procedural scattering of objects

How to use weight paint to achieve precise results

Adding physics to your environment water/fire/smoke/cloth

Pro render settings

Concept art and storyboards

How to use camera culling with animation

How to add details to your scene and texture with geometry nodes

Create high-resolution water simulations

Using volumetrics in large scenes

Learn collisions and why they are needed

Inflow and outflow physics

Procedural workflow habit forming that will help you succeed

Scene lighting Creating animation

and the process

Cleaning up a final scene and lighting

Render/animate/export your scene

I will help you at any stage in your training, so please do not hesitate to join me in the Q&A. YOU WILL NOT BE IGNORED

Also, I will offer advanced courses and teach more techniques so the difference if you choose to enroll in my course is I will take care of you and always update this course each month with more training. Let’s face it. People don’t seem to care anymore after you have bought something from them.

Enroll today and get started on your 3D modeling journey!

Who is Course for?

Beginner to Intermediate Blender users who want to level up

Anyone who wants to learn powerful 3D software
1. Introduction to Large scale environments

01. Introduction starting point 02. Principle of design part 1 (Concepts) 03. Principle of design part 2 (Concepts) 04. Principle of design part 3 (Practice) 05. Principle of design part 4 (Practice) 06. Principle of design part 5 (Practice) 07. Principle of design part 6 (Practice) 08. Principle of design part 7 (Practice) 09. Principle of design part 8 (Practice) 10. Main tutorial starts here (Story Boards and concept art) 11. PureRef and drawings 12. A.N.T Landscape tool light intro 13. Scene organization 14. Vertex modeling and scene alignment

2. Step #2

01. Scene cleanup & 3D print addon 02. Sculpting brushes 03. Setting the scene to scale

3. Step 3 Blender Physics HDRs & Lighting

01. Prt1 02. prt2 03. prt3 04. prt4

4. Creating a space city environment with IA Scatter

01. Creating the concept for a city in space 02. Lay out the environment 03. Scattering the city and texturing 04. Lighting and final touches

5. Make a Massive city in space with both Geometry nodes and addons

01. Use geometry nodes to make a massive cityscape in space part 1 02. Mesh Poly addon massive city class A

[Udemy] Blender 3.3 LTS Principles of design – Environments A-Z by Steven Lee.7z [Udemy] Blender 3.3 LTS Principles of design – Environments A-Z by Steven Lee_Subtitles.7z

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