Release date:2022, October

Author:Art Studio

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

The most Fundamental concepts of 3D art and Blender. Modeling UV Unwrapping & Texturing How to create HDRI for lighting our scene using EasyHDRI Create Material Project File is included

Requirements Absolutely no experience with 3D or Blender is necessary.

Discription

Hi!

I am Morteza from ArtStudio!

Do you ever had or have a story to tell? An idea to bring to life? Then join me for this curse for animation.

In this course, I will go through the process of creating an animated scene in Blender from scratch.

From the first polygon to the final render. in this curse we will using Blender 2.93. You’ll learn all the steps involved in bringing your own 3D animations to life.

We’ll start with the Blender user interface and navigation tools, providing you with a solid foundation before moving forward.

we are going to start modeling a car from scratch. Here we will work together all necessary

techniques for modeling a low poly car. During the curse you will learn some of the modifiers and then we prepare for the next step which is texturing. There we discuss how to apply a texture. we unwrap textures in an easy way and we will going to add explain other material as well.

then we create a landscape and some trees using some of the modifiers .

after that we create the race road and we bring in the race cars for animate it.

To create an attractive animation, we get acquainted with the Graph editor section.

after that we will spend a bit of time to working on origin which is very important part for

for all kind of animating things or modeling objects. special wen we are working with modifiers

fore example: array and curve modifiers

that most of people mess a long time to achieve the desired result.

We tell you in very easy way how to sett your origin to get best and fastest result when your are using modifiers

then we are going to create a big spotlight and we make a flag and animate that as well.

later on we learn how to add light=lamp for the cars and last we playing around with camera using some constraint to track the movement of the cars.

we are explaining HDRI and how to setup them to get a nice lighting.

and finally we talk about render setting and compositing.

Who is Course for? Artists and game developers who want to learn Blender Anyone who wants to learn computer graphics and 3D artwork – no experience needed!

01. Introduction

01. 01-01 – Download the Blender 3.0 02. 01-02 – Viewport Navigation & Interface Overview 03. 01-03 – Edit mode & Collection 04. 01-04 – Importing image reference

02. 02

01. 02-05 – Modeling the basic shape of the Car 02. 02-06 – Extruding front window 03. 02-07 – Modeling the front & back shields 04. 02-08 – Modeling Handle & lamps 05. 02-09 – Modeling the wheels

03. UV Mapping & Material

01. 03-10 – Material part 1 02. 03-11 – Material part 2

04. Creating Bridge & landscape

01. 04-12 – Modeling landscape- 02. 04-13 – Material for landscape 03. 04-14 – Making the trees 04. 04-15 – Making the bridge

05. Lighting HDRI

01. 05-16 – Lighting & basic car animation

06. Animation

01. 06-17 – Advanced car animation 02. 06-18 – Working on Car angle(rotation) 03. 06-19 – Fixing problem for Array & Curve modifiers

07. Bridge, Spotlight & Flag animation

01. 07-20 – Working extra on the bridge 02. 07-21 – Shield 03. 07-22 – Making a big spotlight 04. 07-23 – Making a flag animation using cloth and force field

08. Car lights

01. 08-24 – Adding light for the cars lamps

09. Camera

01. 08-25 – Camera

10. Rendering and compositing

01. 09-26 – Preparing for rendering 02. 09-27 – Render setting and compositing

[Udemy] Modelling and Animating a Car in Blender by Art Studio_Subtitles.7z

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