Release date:2022

Duration:08 h 59 m

Author:Choi Jeong Hwan

Skill level:Beginner

Language:Korean

Exercise files:No

We will develop application skills so that you can create as many characters as you like by applying your own designs and colors.

Create your own 3D character animation by setting it according to each type of style!

Obviously, you learned the C4D skill, but was it awkward to apply it as it is because of the lack of motion and application power for the character? Do you want to broaden the spectrum of character animation that is used in various ways, such as branding videos and broadcasts, but have you reached the limit of technique that keeps you immersed in similar visuals and familiar methods?

With motion graphic designer Jeonghwan Choi, who is recognized for his extraordinary expressive power, try realizing various character motions with each form and characteristic such as animals, figures, people, and big-headed characters. We will teach you step-by-step from looping animations that can be easily created without complex modeling or skills to transformation and emote animations that require a controller and detailed settings, as well as post-production and practical application cases using After Effects.

Do you want to see a character with a design full of your own taste in action?

If you come up with a motion setting and production method that matches the shape and personality of your character, you can shorten your work time and make variations work easier. Experience the practical process that is useful in the field through this class.

In order to finally apply it to your character, you can learn a wide range of planning, production, setting, and animation according to various character types. Colosso is the only 3D character animation class that can be accessed in various styles by using C4D, Octane, and After Effects in the right place.

In this class, we will create more than 6 character animation examples by ourselves.

Part 01. Animation Practice

Create a really simple character using some of the basic functions of C4D, and practice animation to get used to using the timeline and graphs.

bug friends Part 02. Animal Character

Learn about the control method that can be approached lightly without planting an animal character joint, and convert it into a character with various proportions.

A Dog Application: Cat Riders Part 03. Figure Characters

Through geometric characters, we will understand how to set joints and work on weights, which are the basics of character setting, and apply them in various ways.

shape character transformation figure character decomposition Part 04. Human shape character

By applying the character setting method we learned earlier, we will create a human character and practice animation.

person shape setting Throwing a boomerang Part 05. Big-headed character

Set a big-headed character with a specific concept and various expressions, apply animation, and create your own character.

Big-headed character (expression setting) Big-headed character (expression of emotion) Full Application: A Tour of Running Characters
Table of Contents
SECTION 01. Start 01. Start Take a tour of the course with examples to learn work environment setting SECTION 02. Bug Friends 02. Bug Friends Part 01: Planning & Setting Character shape and movement plan Spline properties Setting up splines 03. Bug Friends Part 02: Animation character animation 04. Bug Friends Part 03: Scene Composition & Rendering Simple scene construction and looping animations rendering Simple post-production and output in AE SECTION 03. Dog 05. Doggie Part 01: Planning & Setting Character sketch and movement planning shape making Setting with Spline, Joint, and IK 06. Doggie Part 02: Controller & Layer Arrangement Create a controller Organize your layers 07. Dog Part 03: Animation & Rendering Character Loop Animation Background Loop Animation Design your own animal by changing body proportions and face shape SECTION 04. Cat Riders 08. Cat Riders Part 01: Shape Transformation Transforming from a puppy into a cat of three types Apply to create your own character 09. Cat Riders Part 02: Face Composite Easy to add texture ride a ride Attaching a face in AE using the initial setting method and Camera Data SECTION 05. Figure character 10. Figure Character Part 01: Setting Shape sketch and movement planning shape making Setting the body and head using Pose Morph Setting the legs with the Joint, IK, and Weight tools Organize your controllers and layers 11. Shape Character Part 02: Slider Setting Setting the slider 12. Figure Character Part 03: Transformation Animation Walk Cycle Pasting Faces and Backgrounds in AE simple post-production Design your own figure character by changing the proportions and shape of the figure 13. Decomposing Shape Characters: Animated Exercises jump animation Simliation of legs and headdress using rigid body C logo animation SECTION 06. Throwing a boomerang 14. Boomerang Throw Part 01: Applied Character Case & Plan & Form Application work case Character sketches and plans shape making 15. Boomerang Throw Part 02: Setting 01 Leg and body setting using joint and weight tools 16. Boomerang Throw Part 03: Setting 02 Eye, hair and finger controllers Try the controller you made 17. Boomerang Throw Part 04: Animation 01 posture animation 18. Boomerang Throw Part 05: Animation 02 A few simple ways to grab your camera Create your own character SECTION 07. Two-headed character 19. Two-Headed Character Part 01: Planning & Modeling Character sketch including character concept and form character modeling 20. Two-headed character Part 02: Setting 01 Setting using the character tool Toon Rig Weight theorem 21. Two-headed character Part 03: Setting 02 & Checking the expression texture face setting ear setting Check out the facial expression you made 22. Two-headed character Part 04: Emotion expression animation 01 Joy, anger emote animation Express your character’s emotions 23. Two-headed character Part 05: Emotional expression animation 02 Sadness, signature pose emote animation Express your character’s emotions 24. Application Character Applied character tour SECTION 08. Outro 25. Concluding What You Learn Practical Application: Personal and Practical Work Reviews

P01 – Introduction P02 – Bug Friends Part 01 Planning And Setup P03 – Bug Friends Part 2 Animation P04 – Bug Friends Part 03 – Scene Configuration P05 – 5 Momo Part 1 Planning And Set Up P06 – Misty Part 02 Clean Up Controllers And Layers P07 – Momo Part 03 Animation And Rendering P08 – Cat Rider Part 1 Shape Deformation P09 – Cat Rider Part 02 Facial Synthesis P10 – Shape Character Part 01 – Setup P11 – Shape Character Part 02 Slider Settings P12 – Shape Characters Part 03 Deformation Animations P13 – Decompositing Shape Characters Practice Animation P14 – Boomerang Throwing Part 01 – Applying Character Cases And Planning Forms P15 – Throwing In The Boomerang Part 2 – Set Up 01 P16 – 16 Throwing The Boomerang Part 02 – Set Up 02 P17 – Boomerang Throwing Part 04 Animation 01 P18 – Boomerang Throwing Part 02 Animation 02 P19 – Second Class Characters Part 01 – Planning And Modeling P20 – Second Class Character Part 02 – Set Up 01 P21 – Second Class Characters Part 03 – Set Up 02 View Expressions P22 – Second Class Characters Part 04 – Emotional Expression Animation 01 P23 – Second Class Characters Part 05 – Emotional Expression Animation 02 P24 – Application Roles P25 – End [Coloso] C4D Character Animation Complete with 6 Themes (Korean, Eng sub)_Subtitles.7z

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