Release date:2022, October

Author:Unity Technologies, Jonathan Weinberger

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Master beginner C# concepts, like variables, “if” statements, and arrays Detect collisions, receive user input, and create player movements Create power-ups including triple shots, laser beams, speed boosts, and shields Apply shaders that transform your game backgrounds Create enemies with basic AI behavior Collect and destroy game objects Implement sound effects, background music, and particle effects Activate and use Unity’s Team Collaboration service Navigate the Unity Engine and discover unique features like the Asset Store Deploy your game to over 20 web or mobile platforms

Requirements

No prior programming or Unity experience is required. If you have worked in C# or Unity before, this course can help you fine-tune your game development skills.

In this course, I will walk you through installing Unity on your computer. It will be helpful if you are comfortable with installing your own software.

A basic understanding of mathematics (order of operations, addition, subtraction, multiplication) will facilitate comprehension of certain coding logic.

Before beginning this course, you should be comfortable browsing the Web.

Discription

** This course has been updated as of October 10, 2022! **

*** Now includes the ENTIRE ultimate guide series! 20+ hours of new content added!

This course is authorized by and made in partnership with Unity Technologies.

If you are interested in developing amazing, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place. This Unity course is the only one of its kind that is approved by Unity Technologies on Udemy. What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system.

In this Unity course, you will:

Master C# concepts such as variables and if statements Detect collisions, receive user input, and create player movements Create power-ups including triple shots, laser beams, speed boosts, and shields Apply shaders that transform your game backgrounds Create enemies with basic AI behavior Collect and destroy game objects Implement sound effects, background music, and particle effects Activate and use Unity’s Team Collaboration service Navigate the Unity Engine and discover unique features such as the Asset Store Deploy your game to over 20 web or mobile platforms using Unity And more!

This Unity course also includes over 200 interactive challenges (New Content Added Weekly!) where you can test your knowledge with concepts you’ve just learned. These challenges will help you build three commercial-quality games: a 2D Galaxy Shooter Game with polished sprites and cinematic effects, a 3D Click to Move Stealth Game, and a 2D Dungeon Crawler Mobile Game. Get access to the unique artwork provided by this Unity course and add sophisticated features to your games that make you look like you’ve been programming for years.

Why Learn Game Development with Unity? The gaming industry is a $200 billion industry worldwide. By 2025, that number is expected to be near $300 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless. Game development makes a great hobby, allowing you to learn a new skill and play your game with family and friends. It is also an exciting and rewarding career, where plenty of successful developers, including myself, have learned the fundamentals of game development through courses like this, and not in the traditional classroom setting. Every great game starts somewhere, so why not make it yours? While people often find coding or making games intimidating, this Unity course utilizes a unique teaching method that will allow you to gain a thorough understanding of concepts while you develop your own games. Thanks to the Unity community, you’ll be able to connect with other developers, work together on new projects, and make some incredible games!

Why Learn From Me This is the first and only Unity game development course that has been co-created with Unity Technologies on Udemy. Because learning to code can be daunting, Unity Technologies wanted to create a course that helps new developers feel comfortable exploring the engine and developing games. I believe that the best way to learn how to code is by doing. Therefore, this is a highly interactive series that does not spoon-feed you the answers. The unique challenges integrated throughout this Unity course will ensure you not only know how to code something, but also understand the logic behind it. As a self-taught software engineer, I found that there simply weren’t any high-quality video tutorials that allowed beginners to truly grasp concepts essential to game development. To remedy this, I created my own YouTube video series focused on Unity game development, where I’ve had the privilege of helping thousands of other people grow their passion for game development.

I’ve been working in Unity since the initial public release of version 2.6, and I’ve authored a book on Unity 3.X. Since beginning my career in software development, I’ve been fortunate enough to develop games for Cartoon Network, Adult Swim, and several indie game companies. I’ve also developed enterprise augmented reality applications for Fortune 500 companies like Coca-Cola, GE, and Thyssenkrupp. Teaching has always been a passion of mine, and I hope you will see that throughout this course.

Upon completing this Unity course, you will understand the concepts of C# programming and be able to continue developing your own 2D and 3D games. You will also feel confident knowing that you have mastered the latest and greatest game development techniques that will propel you to success in your professional or personal aspirations.

Join me on this adventure today! I’ll see you inside the course.

Who is Course for?

The ideal student for this course is someone who is interested in game development with Unity and C# and is looking for an interactive, project-based course. People interested in developing commercial quality 2D and 3D games either professionally or as a hobby. Anyone seeking an understanding of best coding practices such as organization with your project and optimal development workflow that are essential to game development. This course is not for someone who is an advanced game developer. This course is also not for students who are not interested in learning to code as you will get an introduction to the fundamentals of C# programming.
01 – Introduction

01 – Welcome 02 – Course Support New Ticketing System 03 – What Can You Do With Unity 04 – Get Unity 2019X 05 – Unity ID Required 06 – What to Expect

02 – Galaxy Shooter

07 – Galaxy Shooter Introduction

03 – Project Setup

08 – Project Setup Introduction 09 – Create a New Unity Project with Unity 2019x 10 – Editor Overview 11 – Navigating the Scene View 12 – Manipulating Gameobjects in Unity 13 – Creating Gameobjects & Applying Materials 14 – Professional Layout DO NOT SKIP THIS VIDEO

04 – Create the Player

15 – Create the Player Introduction 16 – Player Setup 17 – 169 Aspect Ratio 18 – Fixing Visual Studio Behavior When Opening Scripts 19 – Starting Player Position 20 – Moving the Player at the Speed of Sound 21 – Moving the Player at a Normal Speed 22 – Speed Variable 23 – Challenge User Input 24 – Challenge Review User Input 25 – Challenge Player Bounds 26 – Challenge Review Player Bounds 27 – Code Cleanup 28 – Facebook Community & Discord

05 – Shooting

29 – Shooting Introduction 30 – Laser Setup Prefab 31 – Fixing Visual Studio Behavior When Opening Scripts 32 – Instantiate Laser 33 – Challenge Laser Behaviour 34 – Challenge Review Laser Behaviour 35 – Challenge Destroy Laser 36 – Challenge Review Destroy Laser 37 – Challenge Laser Position Offset 38 – Challenge Review Laser Position Offset 39 – Cool Down System 40 – Code Cleanup

06 – Enemies

41 – Enemy Introduction 42 – Enemy Setup 43 – Fixing Visual Studio Behavior When Opening Scripts 44 – Challenge Enemy Behaviour 45 – Challenge Review Enemy Behaviour 46 – Challenge Destroy Enemy & Trigger Collisions 47 – Challenge Review Destroy Enemy & Trigger Collisions 48 – Player Lives & Damaging 49 – Code Cleanup

07 – Spawn Manager

50 – Spawn Manager Introduction 51 – Spawn Manager Setup 52 – Challenge Spawn Routine 53 – Challenge Review Spawn Routine 54 – Tidy up the Spawning 55 – Stop Spawning when Player Dies

08 – Prototype to Production

56 – Course Asset Overview & Import 57 – Nebular Background Sprite 58 – Player 3D to Player 2D 59 – Enemy 3D to Enemy 2D 60 – Laser 3D to Laser 2D

09 – Power Up Triple Shot

61 – Power Up Triple Shot Introduction 62 – Creating the Triple Shot Prefab 63 – Challenge Triple Shot Behavior 64 – Challenge Review Triple Shot Behavior 65 – Challenge Triple Shot Powerup Behaviour 66 – Challenge Review Triple Shot Powerup Behaviour 67 – Challenge Triple Shot Powerup Implementation 68 – Challenge Review Triple Shot Powerup Implementation 69 – Challenge Destroy Parent Triple Shot 70 – Challenge Review Destroy Parent Triple Shot 71 – Animate Triple Shot Powerup 72 – Challenge Spawn Triple Shot Powerup 73 – Challenge Review Spawn Triple Shot Powerup 74 – Cleanup & Organization

10 – Power Up Speed Boost

75 – Power Up Speed Boost Introduction 76 – Challenge Modular Powerup Script 77 – Challenge Review Modular Powerup Script 78 – Switch Statement Optimization 79 – Challenge Speed Boost Implementation 80 – Challenge Review Speed Boost Implementation 81 – Spawning the Speed Boost 82 – Challenge Animate Speed Boost 83 – Challenge Review Animate Speed Boost

11 – Power Up Shields

84 – Power Up Shields Introduction 85 – Challenge Shields Setup 86 – Challenge Review Shields Setup 87 – Add Shields to Spawn Manager 88 – Challenge Shields Behaviour 89 – Challenge Review Shields Behaviour 90 – Challenge Shield Visualizer 91 – Challenge Review Shield Visualizer 92 – Shield Visualizer Animation

12 – User Interface UI

93 – User Interface UI Introduction 94 – Score Text UI Setup 95 – Challenge Score Implementation 96 – Challenge Review Score Implementation 97 – Lives Display 98 – Challenge Game Over Text 99 – Challenge Review Game Over Text 100 – Challenge Game Over Text Flicker 101 – Challenge Review Game Over Text Flicker 102 – Challenge R Key to Restart Level 103 – Challenge Review R Key to Restart Level 104 – Creating the Main Menu

13 – Effects FX

105 – Unity Effects FX Introduction 106 – Enemy Explosion Setup 107 – Challenge Enemy Explosion Implementation 108 – Challenge Review Enemy Explosion Implementation 109 – Challenge Asteroid Behaviour 110 – Challenge Review Asteroid Behaviour 111 – Challenge Explode the Asteroid 112 – Challenge Review Explode the Asteroid 113 – Controlling the Spawn Wave through the Asteroid 114 – Player Thrusters 115 – Challenge Player Damage Visualization 116 – Challenge Review Player Damage Visualization

14 – Post Processing

117 – Install Post Processing 118 – Applying Post Processing 119 – Post Processing Example

15 – Game Audio

120 – Background Music 121 – Challenge Laser Shot Sound 122 – Challenge Review Laser Shot Sound 123 – Challenge Explosion Sound 124 – Challenge Review Explosion Sound 125 – Challenge Powerup Sound 126 – Challenge Review Powerup Sound

16 – Deployment Build your Game

127 – Build Game 128 – Deployment Options 129 – PC Mac & Linux Builds 130 – Web GL Play your game in the browser 131 – Android Mobile Port Setup 132 – Android Mobile Port X Platform Input Manager in Unity 133 – Android Mobile Port Building the APK 134 – Galaxy Shooter Recap & Review

17 – 2D Space Shooter EXTRAS

135 – Extras Intro 136 – Enemy Explosion Bug Fix 137 – Challenge Enemy Fire 138 – Challenge Review Enemy Fire 139 – Challenge Quit Application 140 – Challenge Review Quit Application 141 – CoOp Mode Introduction 142 – CoOp Mode Setup 143 – CoOp Mode Main Menu 144 – CoOp Mode Challenge Scene Loading in Unity 145 – CoOp Mode Challenge Review Scene Loading in Unity 146 – CoOp Mode Challenge Whos Who 147 – CoOp Mode Challenge Review Whos Who 148 – CoOp Mode Bug Fix 149 – CoOp Mode Challenge Remove Third Player 150 – CoOp Mode Challenge Review Remove Third Player 151 – CoOp Mode Challenge CoOp Controls 152 – CoOp Mode Challenge Review CoOp Controls Part 1 153 – CoOp Mode Challenge Review CoOp Controls Part 2 154 – CoOp Mode Challenge New Game 155 – CoOp Mode Challenge Review New Game 156 – CoOp Mode Challenge Player 2 Animations in Unity 157 – CoOp Mode Challenge Review Player 2 Animations in Unity 158 – Pause Menu Setup 159 – Pause Menu Challenge Implementation 160 – Pause Menu Challenge Review Implementation 161 – Pause Menu Challenge Resume Play 162 – Pause Menu Challenge Review Resume Play 163 – Pause Menu Animation Setup 164 – Pause Menu Animation Control 165 – High Score Setup 166 – High Score Challenge Logic 167 – High Score Challenge Review Logic 168 – High Score Challenge Saving & Loading in Unity 169 – High Score Challenge Review Saving & Loading in Unity 170 – Script Communication in Unity 20 Challenge 171 – Script Communication in Unity 20 Challenge Review

18 – The Ultimate Guide to Cinematography with Unity

172 – Welcome 173 – Unity & Cinematography

19 – The Great Fleece

174 – Introduction

20 – Project Setup

175 – Introduction 176 – Project Setup 177 – Unity Layout Overview 178 – Import Course Assets 179 – Course Assets Overview

21 – Environment & Lighting

180 – Introduction 181 – Albedo Channel 182 – Sub Meshes 183 – Material Transparency 184 – Challenge Sub Mesh 185 – Challenge Review Sub Mesh 186 – Occlusion Map 187 – Emission Channel 188 – Light Mapping 189 – Light Probes 190 – Sky Box 191 – Reflection Probes Vs Screen Space Reflections

22 – Sleeping Guard Cutscene

192 – Introduction 193 – Sleeping Guard Cutscene Overview 194 – Blocking the Scene 195 – Composing the Shot 196 – Cutscene Organization 197 – Timeline to Create Cuts 198 – Timeline Animation Track 199 – Pan Virtual Cameras 200 – Pan Mid Shot Camera 201 – Timeline Activation Tracks 202 – Camera Fade to Alpha 203 – Cutscene Cleanup

23 – Game Over Cutscene

204 – Introduction 205 – Game Over Cutscene Overview 206 – Block the Scene 207 – Challenge Compose Shot 208 – Challenge Review Compose Shot 209 – Cutscene Organization 210 – Play Actor Animations in Timeline 211 – Challenge Create Cinematic Cut 212 – Challenge Review Create Cinematic Cut 213 – Dolly Track Setup 214 – Dolly Track Animation 215 – Challenge Pan to Ceiling 216 – Challenge Review Pan to Ceiling 217 – Challenge Black Fade to Alpha 218 – Challenge Review Black Fade to Alpha 219 – Challenge Alpha to Black 220 – Challenge Review Alpha to Black 221 – UI Setup 222 – Animate UI 223 – Cutscene Cleanup

24 – Complete Level Cutscene

224 – Introduction 225 – Complete Level Cutscene Overview 226 – Block the Scene 227 – Challenge Animate Actors 228 – Challenge Review Animate Actors 229 – Challenge Compose Shot 230 – Challenge Review Compose Shot 231 – Animated Virtual Cameras 232 – Challenge Camera Fading Effect 233 – Challenge Review Camera Fading Effect

25 – Beginning Cutscene

234 – Introduction 235 – Intro Cutscene Overview 236 – Blocking the Scene 237 – Composing our Shots Part 1 238 – Composing our Shots Part 2 239 – Creating Cinematic Cuts 240 – Animate Darren Down Rope 241 – Animate Darren Side Shot 242 – Animate Rise to Reveal 243 – Rise from Marble 244 – Organize Virtual Cameras 245 – Animate Darren Under Dressed 246 – Animate Look At Guards 247 – Animate Look at Security Cameras 248 – Animate Security Guard 249 – Animate Vault 250 – Add Voice Over Track 251 – Polish Intro Cutscene Part 1 252 – Polish Intro Cutscene Part 2 253 – Challenge Fade Effects 254 – Challenge Review Fade Effects 255 – Cleanup

26 – Player Movement

256 – Introduction 257 – Baking the Floor 258 – Player Setup 259 – Challenge Point & Click 260 – Challenge Review Point & Click 261 – Challenge Player Movement 262 – Challenge Review Player Movement 263 – Fix Player Clipping Objects 264 – Challenge Camera Trigger Setup 265 – Challenge Review Camera Trigger Setup 266 – Challenge Camera Trigger 267 – Challenge Review Camera Trigger 268 – Challenge Camera Look At 269 – Challenge Review Camera Look At 270 – Setup Darren 3D Model 271 – Setup Animation Controller 272 – Setup Animation Behaviour Tree 273 – Challenge Walk Animation 274 – Challenge Review Walk Animation 275 – Challenge Back to Idle 276 – Challenge Review Back to Idle

27 – Enemy AI

277 – Introduction 278 – Guard AI Setup 279 – Cleanup Waypoints 280 – Challenge Move to Point A 281 – Challenge Review Move to Point A 282 – Move Between Waypoints Sloppy 283 – Challenge Modular Waypoint Movement Part 1 284 – Challenge Review Modular Waypoint Movement Part 1 285 – Challenge Modular Waypoint Movement Part 2 286 – Challenge Review Modular Waypoint Movement Part 2 287 – Challenge Reverse Enemy AI 288 – Challenge Review Reverse Enemy AI 289 – Challenge Enemy Idle 290 – Challenge Review Enemy Idle 291 – Challenge Control Guard Idle 292 – Challenge Review Control Guard Idle 293 – Guard Animation Setup 294 – Challenge Guard Animation 295 – Challenge Review Guard Animation 296 – Setup Other Guards 297 – Let Them See 298 – Challenge Eye Functionality 299 – Challenge Review Eye Functionality 300 – Main Camera Fix

28 – Coin Distraction

301 – Introduction 302 – Challenge Coin Distraction 303 – Challenge Review Coin Distraction 304 – Challenge Prevent Extra Coin Toss 305 – Challenge Review Prevent Extra Coin Toss 306 – Challenge Send AI to Coin 307 – Challenge Review Send AI To Coin 308 – Challenge Coin Toss Animation 309 – Challenge Review Coin Toss Animation 310 – Challenge Voice Over Instruction 311 – Challenge Review Voice Over Instruction

29 – Security Cameras

312 – Introduction 313 – Challenge Animate Security Cameras 314 – Challenge Review Animate Security Cameras 315 – Challenge Detect Darren 316 – Challenge Review Detect Darren 317 – Hide Game Asset Darren 318 – Challenge Change Camera Color to Red 319 – Challenge Review Change Camera Color to Red 320 – Challenge Freeze Camera 321 – Challenge Review Freeze Camera

30 – Sleeping Guard Interaction

322 – Introduction 323 – Challenge Activate Sleeping Guard Cutscene 324 – Challenge Review Activate Sleeping Guard Cutscene 325 – Hide Game Assets During Cutscene 326 – Camera Fade to Black Fix 327 – Camera Position Fix 328 – Fix Navmesh Movement

31 – Game Manager

329 – Introduction 330 – Creating the Game Manager 331 – Challenge Win Cutscene Activation 332 – Challenge Review Win Cutscene Activation 333 – Fixing Win Cutscene Activation 334 – Challenge Audio Manager Setup 335 – Challenge Review Audio Manager Setup 336 – Audio Manager Functionality 337 – Ambient Music 338 – Discovery Stinger 339 – Intro Cutscene Music Fix 340 – Intro Cutscene Cleanup 341 – Intro Cutscene Main Camera Fix 342 – Skip Intro Cutscene

32 – Main Menu

343 – Introduction 344 – Challenge UI Manager 345 – Challenge Review UI Manager 346 – Cutscene Menu Functionality 347 – Main Menu Setup 348 – Animate Main Menu 349 – Background Music 350 – Challenge Menu Functionality 351 – Challenge Review Menu Functionality 352 – Loading Screen Setup 353 – Challenge Loading Bar 354 – Challenge Review Loading Bar

33 – The Great Fleece Recap & Review

355 – Introduction 356 – Conclusion

34 – The Ultimate Guide to 2D Mobile Game Development with Unity

357 – Unity & Mobile Game Development

35 – Dungeon Escape

358 – Introduction 359 – Unity 2018X 360 – New Unity Project 361 – Import Dummy Assets

36 – Building the Environment

362 – Introduction 363 – Getting Started with TileMap 364 – Painting the Ground 365 – Cavern Palette 366 – Challenge Vegetation Palette 367 – Challenge Review Vegetation Palette 368 – Creating Midground Cavern 369 – Creating Farground Caverns 370 – Painting Foreground Items 371 – TileMap 2D Extras Download 372 – Creating Animated Tile Sets 373 – Painting Waterfalls 374 – Prefab Brushes 375 – TileMap Colliders 376 – TileMap 2D Review & Continuation

37 – Player Setup

377 – Introduction 378 – Import Course Assets into Unity 379 – Asset Overview 380 – Android Ready 381 – Perspective Parallax 382 – Player Setup Part 1 383 – Player Setup Part 2 384 – Challenge Player Movement 385 – Challenge Review Player Movement 386 – Challenge Player Jumping 387 – Challenge Review Player Jumping Part 1 388 – Challenge Review Player Jumping Part 2 389 – Player Jump Optimized 390 – Challenge Player Speed 391 – Challenge Review Player Speed 392 – Player Idle Animation 393 – Player Run Animation Setup 394 – Challenge Player Run Animation 395 – Challenge Review Player Run Animation 396 – Challenge Flip Sprite 397 – Challenge Review Flip Sprite 398 – Jump Animation Setup 399 – Challenge Jump Animation 400 – Challenge Review Jump Animation 401 – Run Jump Transition 402 – Fix Jump Animation 403 – Fix Player Sprite 404 – Attack Animation Setup 405 – Challenge Attack Animation 406 – Challenge Review Attack Animation 407 – Challenge Running Attack Animation 408 – Challenge Review Running Attack Animation 409 – Sword Arc Animation Setup 410 – Challenge Sword Arc Animation 411 – Challenge Review Sword Arc Animation 412 – Attack Animation Cleanup 413 – Challenge Sword Arc Flip 414 – Challenge Review Sword Arc Flip 415 – Cinemamachine via Unity Packet Manager 416 – Camera Follow 417 – Player Cleanup

38 – Enemy AI

418 – Introduction 419 – Moss Giant Setup with Idle Animation 420 – Moss Giant Walking Animation Setup 421 – Enemy Design Brief 422 – Enemy Design Discussion 423 – Enemy Class Inheritance 424 – Enemy Abstract Class 425 – Moss Giant AI Setup 426 – Challenge Moss Giant Movement 427 – Challenge Review Moss Giant Movement 428 – Challenge Prevent Moving During Idle Animation 429 – Challenge Review Prevent Moving During Idle Animation 430 – Challenge Idle When Target Reached 431 – Challenge Review Idle When Target Reached 432 – Challenge Moss Giant Flip 433 – Challenge Review Moss Giant Flip 434 – Spider Setup 435 – Spider Animation Setup 436 – Spider Animation Tree Setup 437 – Spider Waypoint Setup 438 – Challenge Spider AI 439 – Challenge Review Spider AI 440 – Enemy Class Shared Behaviour 441 – Skeleton Setup 442 – Skeleton Animation Setup 443 – Skeleton AI

39 – Attack System

444 – Introduction 445 – Player Attack Hitbox Setup 446 – Player Attack Script 447 – Sword Layer 448 – Player Attack Enemy Setup 449 – Enemy Hit Animation Setup 450 – IDamageable Interface 451 – Skeleton Damage 452 – Challenge Skeleton Damage Implementation 453 – Challenge Review Skeleton Damage Implementation 454 – Challenge Skeleton Damage Cooldown 455 – Challenge Review Skeleton Damage Cooldown 456 – Skeleton Hit Animation 457 – Skeleton Freeze After Hit 458 – Skeleton InCombat Mode 459 – Challenge Skeleton Resume Walk 460 – Challenge Review Skeleton Resume Walk 461 – Skeleton Attack Setup 462 – Challenge Skeleton Face Player 463 – Challenge Review Skeleton Face Player 464 – Skeleton Hitbox Setup 465 – Skeleton Hitbox Layer 466 – Skeleton Attack Complete 467 – Moss Giant Attack Animation Setup 468 – Moss Giant Animator Setup 469 – Moss Giant Attack Complete 470 – Merge Shared Enemy Code 471 – Moss Giant Hitbox 472 – Spider Attack Setup 473 – Spider Animation Event 474 – Challenge Spider Attack Complete 475 – Challenge Review Spider Attack Complete 476 – Spider Attack Cleanup 477 – Death Animations Setup 478 – Death Animations Complete

40 – Loot System

479 – Challenge Diamond Behaviour 480 – Challenge Review Diamond Behaviour 481 – Challenge Loot System 482 – Challenge Review Loot System 483 – Loot System Fix 484 – Shop Setup 485 – Shop UI 486 – Challenge Enable Shop 487 – Challenge Review Enable Shop 488 – UI Manager 489 – OnClick Shop Events 490 – Visual Selection Shop System 491 – Challenge Buy Items from Shop 492 – Challenge Review But Items From Shop 493 – Game Manager 494 – Paint Gems to Collect 495 – HUD Creation 496 – Collect Gems 497 – Challenge Player Health System 498 – Challenge Review Player Health System 499 – Preparing Android Play 500 – Cross Platform Input Setup 501 – Android Mobile Touch Complete 502 – Testing in Editor

41 – Unity Ads

503 – Introduction to Unity Ads 504 – Click Here for 100G 505 – Enable Unity Ads 506 – Rewarded Video Ad Setup 507 – Debugging with Android Studio 508 – Challenge Reward 100 Gems 509 – Challenge Review Reward 100 Gems 510 – Unity Dashboard

42 – Main Menu

511 – Introduction 512 – Main Menu Setup 513 – Challenge Main Menu Functionality 514 – Challenge Review Main Menu Functionality 515 – Testing

43 – Publish to Google Play Store

516 – Introduction 517 – Register Developer Account 518 – Create a Keystore File 519 – Publish to the Google Play Store

44 – Dungeon Escape Recap & Review

520 – Introduction 521 – Conclusion

[Udemy] The Ultimate Guide to Game Development with Unity (Official) – 10.2022 Update.7z [Udemy] The Ultimate Guide to Game Development with Unity (Official) – 10.2022 Update_Subtitles.7z

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