Release date:2013, July

Author:Danny Williams

Skill level:Beginner

Language:English

Exercise files:Yes

The more you can do, the more you will have the opportunity to do. Diversity of skills and flexibility are two traits that will serve you well in this industry. That’s why Danny Williams is not only going to teach you how to design a video game character, but he’s also going to show you how to create characters for film and visual effects! That’s two very different design processes from start to finish covered in a single course!

Character Design Danny Williams DW_face_sketchover

face_sketchover

DW_muscle_blockout.1

muscle_blockout.1

DW_Week3OutlineAndExtras

dynamesh_zrememsher polypaint retopo_mechanics_maya retopo_mechanics_zbrush

DW_Week4 crits_session_2

Avi_D_Jeff_T Camilo_C_Joshua_S_Mariya_P_Christian_P Devin_M_Ted_P_Dujon_A_David_W Hugo_Q_Anna_S_Cole_M_Youngmin_K Marcus_N_David_F Shihan_B

CharDesign_DannyWilliams_bull_sculpt_session2 CharDesign_DannyWilliams_bull_sculpt_session3 CharDesign_DannyWilliams_bull_sculpt_session4 CharDesign_DannyWilliams_bull_sculpt_session5 CharDesign_DannyWilliams_bull_sculpt_session6 CharDesign_DannyWilliams_bull_sculpt_session7 CharDesign_DannyWilliams_granny_timelapse_session_1 CharDesign_DannyWilliams_granny_timelapse_session_2 CharDesign_DannyWilliams_Module_01 CharDesign_DannyWilliams_Module_02 CharDesign_DannyWilliams_Module_03 CharDesign_DannyWilliams_Module_04 CharDesign_DannyWilliams_Module_05 CharDesign_DannyWilliams_Module_06 CharDesign_DannyWilliams_Module_07 CharDesign_DannyWilliams_Module_08 CharDesign_DannyWilliams_Module_09 CharDesign_DannyWilliams_Module_10 CharDesign_DannyWilliams_retopo_chest_armor_session CharDesign_DannyWilliams_sculpting_timelapse

Project 01 Preview Concepting

01 Administratives 02 Overview 03 Concepting 04 3d Blocking In Part 1 05 3d Blocking In Part 2 06 First Read

Project 02 Preview Color, Form & Readability

01 Intro And Workflow-1 02 Generating Armor & Workflow-2 03 Color, Form, & Readability-3 04 Angles, Proportions, & Form-4 05 Retopology, Form, & Thinking About Design-5 06 Time Lapse-6

Project 03 Preview Map Creation

01 Accessories & Materials-1 02 Map Creation-2 03 Retopo & Uv-3 04 Base Paint Setup-4 05 Diffuse, Spec, & Glow-5 06 Painting Session (no Audio)-1

Project 04 Visual Rules

01 Introduction 02 The Difference Between Inspiration and Reference 03 First, Second, and Third Reads 04 Working From The Inside Out 05 Style and Visual Rules 06 Line Vs. Value 07 Setting Up Photoshop And Starting A Concept 08 Starting A Concept Mood Painting 09 2D Mood 10 3D Mood

Project 05 Block Out And Natural Rythems

01 A.r.c.h.s. 02 Working From The Inside Out 03 Digestible Chunks 04 Natural Rhythms And Working Through The Ugly 05 Blocking Out A 3d Dummy 06 Bocking In Arms And Discussing Zremesher 07 Sculpting The Body And Explaining Dynamesh 08 Sculpting The Head 09 Discussing The Character Concept And Homework

Project 06 Measurements And Proportions

01 Intro 02 Measurements And Proportions 03 Topology Part 1 04 Topology Part 2 05 Hand Sculpt Part 1 06 Hand Sculpt Part 2 07 Hand Modeling 08 Head Volume Blocking 09 Head Retopo And Uv 10 Head Detail 11 Maya Viewport

Project 07 Steps To Baking

01 Intro, Recap, And Sculpt Update 02 Hard Surface Modeling And The Principles Of Deformation 03 Retopology 04 Unwrapping Uvs With Roadkill 05 Modeling Straps In Maya 06 Normals, Uvs, And Reprojection Part 01 07 Normals, Uvs, And Reprojection Part 02 08 Baking Methods Part 01 09 Baking Methods Part 02

Project 08 Body Cleanup

01 Live Class Part1 02 Live Class Part 2 03 Tools 04 Blocking The Face 05 Blocking The Body 06 Body Cleanup 07 Clean Lines 08 Body Adjustments 09 Tonal Paint

Project 09 Blocking In Values

01 Tone Painting Demo 02 Q&a Session 03 Bonus Tool Presets 04 Bonus Basic Terms 05 Bonus Blocking Value Part1 06 Bonus Blocking Value Part 2

Project 10 Language Of Lines

01 Intro and the Language of Lines Part 1 02 Language of Lines Part 2 03 Language of Lines P3 04 Language of Lines Part 4 05 Discussion on Color

Project 11 Sculpting Demo

01 Intro 02 Sculpting Blockout 03 Refining The Major Forms 04 Adding Details 05 Re Topology Of The Face

Project 12 Sculpting Blendshapes

01 UVing the Head 02 Polypainting and Sculpting Blendshapes

Project 13 Live Q & A

01 Creating Feathers 02 Sculpting Capes 03 Shoulder Topology 04 Live Questions 05 Sculpting Hair 06 Sculpting Fur 07 Sculpting The Arm 08 Arm Topology And Wrap Up

[Uartsy] Character Design by Danny Williams.7z [Uartsy] Character Design by Danny Williams_Subtitles.7z

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