Release date:2022, November

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

3D Modeling with Blender UV Mapping Texturing in Substance Painter Lighting and Rendering in Blender Editing Video in Blender

Requirements This course uses Blender 3 and Adobe Substance Painter.

Discription In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video.

What do I get? This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.

What will we do?

We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You’ll learn about Blender’s modifier stack, how uniform scale can improve the effectiveness of Blender’s tools, and some tips and tricks about staying organized during a large project such as this.

Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You’ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space.

Then it’s time to export our model out of Blender and bring it into Substance Painter for texturing. You’ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you’ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials.

Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor.

Why should I get this? If you’ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You’ll learn all of the modeling techniques and texturing tools you’ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects.

Who is Course for? Beginner 3D artists interested in learning more about Blender and Substance Painter

1. Introduction

01. Course Overview 02. Reference Images and Scene Scale 03. Setting Up the Reference Images

2. Modeling the Front of the Motorcycle

01. Beginning the Chassis of the Bike 02. Continuing the Chassis 03. Finishing the Chassis 04. Blocking In the Gas Tank 05. Beginning the Seat 06. Blenders Modifier Stack 07. Blocking in the Tires 08. Beginning the Fender 09. Creating the Fenders 10. Modelng the Headlight 11. Creating the Handlebars 12. Beginning the Front Brackets 13. Continuing the Front Brackets 14. Finishing the Front Brackets 15. Beginning the Horn 16. Finishing the Horn 17. Modeling the Front Coils 18. Adding Detail to the Horn 19. Modeling the Front Fork 20. Modeling the Fork Bracket 21. Connecting the Chassis Piece 22. Modeling the Handlebar Connection 23. Adding Details to the Handlebars 24. More Details on the Handlebars 25. Continuing with Connecting Details 26. Finishing Details Around the Handlebars

3. Modeling the Midsection of the Motorcycle

01. Beginning the Speedometer 02. Continuing the Speedometer 03. Finishing the Speedometer 04. Beginning the Chain Cover 05. Finishing the Chain Cover 06. Beginning the Oil Tank and Battery 07. Finishing the Oil Tank and Battery 08. Creating the Air Cleaner Cover 09. Beginning the Knuckleheads 10. Finishing the Knuckleheads 11. Between the Cylinders 12. Beginning the Engine Cylinders 13. Finishing the Engine Cylinders 14. Beginning the Engine Case 15. Beginning the Case Cover 16. Finishing the Engine Case Cover 17. Modeling the Rod Bases 18. Finishing the Engine Case 19. Beginning the Transmission 20. Continuing the Transmission 21. Finishing the Transmission 22. Beginning the Kickstart Pedal 23. Finishing the Kickstart Pedal 24. Beginning the Exhaust Pipes 25. Modeling the Tool Box 26. Beginning the Circuit Breaker 27. Continuing the Circuit Breaker 28. Finishing the Circuit Breaker 29. Continuing the Exhaust Pipes 30. Connecting the Exhaust Pipes 31. Beginning the Rocker Clutch Pedal 32. Finishing the Rocker Clutch Pedal 33. Beginning the Engine Guard 34. Finishing the Engine Guards 35. Beginning the Gear Shift 36. Continuing the Gear Shift 37. Adding to the Transmission 38. Finishing the Gear Shift Connections

4. Modeling the Tires and Wheels

01. Beginning the Wheels and Spokes 02. Finishing the Wheels and Spokes 03. Beginning the Tire Treads 04. Finishing the Tire Treads

5. Finishing the Modeling

01. Beginning the Drive Chain 02. Finishing the Drive Chain 03. Modeling the Tail Pipe 04. Using the Boolean Modifier on the Gas Tank 05. Appending Objects Into Your Scene 06. Applying the Modifiers and Converting the Paths 07. Special Cases When Applying Modifiers

6. UV Mapping the Motorcycle

01. A Quick Introduction to UV Mapping 02. UV Mapping the Exhaust Pipes 03. Beginning the UV Map of the Fenders 04. Finishing the UVs of the Fenders 05. UV Mapping the Chassis 06. UV Mapping the Wheels and Tires 07. UV Mapping the Horn and Handlebars 08. UV Mapping the Headlight and Gas Tank 09. UV Mapping the Front Fork and the Oil Tank 10. UV Mapping the Engine 11. UV Mapping the Transmission and Circuit Breaker 12. UV Mapping the Chain and Chain Cover 13. Finishing the UV Maps

7. Texturing in Substance Painter

01. Creating the Materials in Blender 02. Exporting to Substance Painter 03. Using the Poly Fill Tool 04. Texturing the Chassis and Front Fork 05. Using a Generator in Substance Painter 06. Continuing with the Black Metal 07. Fixing UV Errors and Reimporting 08. Adding Materials to the Handlebars 09. The Chain Guard and Exhaust Pipes 10. Using Generators, Groups, and Grunge 11. Using the Generator to Add Dirt 12. Texturing the Fenders and Taillight 13. Painting the Trim on the Fenders 14. Painting Normal Information 15. Adding a Decal to the Gas Tank 16. Texturing the Speedometer and Headlight 17. Exporting the Texture Maps

8. Rendering in Blender

01. Assigning the Texture Maps in Blender 02. Adding an HDR Image in Blender 03. Adjusting the Lighting and Rendering an Image 04. Setting up to Render an Animation 05. Rendering an Animation in Blender 06. Editing Video Clips in Blender 07. Rendering the Edited Video 08. Conclusion

Blender 3 Motorcycle Creation Project Files

02.1 Project Files.7z Blender Scene Files.7z HDRIs.7z Reference Images.7z Textures.7z.001 Textures.7z.002 Textures.7z.003

[Udemy] Blender 3 Motorcycle Creation_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!