Release date:2021, September

Author:Artem Daysun

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Learn to create Hard Surface Models in Blender Learn to use the Boolean modifier and techniques related to it Learn to texture assets in Substance Painter Learn to create a prop from Start to Finish Learn Poly Modelling in Blender Learn to create Highly Realistic Models using Blender and Substance

Requirements A computer and basic understanding of Blender and Substance Painter

Discription Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Sony WALKMAN from Start to Finish.

We will start with modelling the Walkman in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.

Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.

After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.

This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.

Who is Course for? Any type of Blender/Substance user who wants to increase their skill level

01 – Blocking

01. Intro 02. Importing reference, drawing a sketch, setup right size 03. Blade 04. Handle 05. Winding 06. Polishing blade shape 07. Marking a sharp edges on the blade

02 – Sculpting

01. Preparing to sculpting 02. Sharpening a sharp blade 03. Ornaments on the blade 04. Scratching on the blade 05. Winding on the handle 06. Sculpting wooden texture 07. Secret feature to make sharp edge more sharpened

03 – Retopology

01. Build a silhouette 02. Build a blade mesh with polygons 03. Build a handle mesh with polygons

04 – UV Unwrapping

01. Preparing to UV Unwrapping 02. UV Unwrapping

05 – Texturing

01. Setup shading and export to FBX 02. Importing to Substance Painter and Bake 03. Texturing wooden branch 04. Texturing leather winding 05. Texturing metal blade 06. Stylizing textures 07. Importing textured Axe back to the Blender

[Udemy] Create a 3D Game Asset in Blender & Substance Painter by Artem Daysun_Subtitles.7z

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