Release date:2022

Duration:20 h 48 m

Author:Henning Sanden

Skill level:Advanced

Language:English

Exercise files:Yes

We’re excited to present our very first Exclusive Character Masterclass! With over 20 hours of expert training, you’ll learn how to make a full character bust for production. Every single step is shown in real time without time-lapses, from the first brushstroke in ZBrush to the final shader tweaks and lighting in Blender. By the end of this masterclass, you’ll know all the steps involved in creating your own high-quality characters using ZBrush, Substance Painter and Blender!

SCULPTING

Learn to sculpt like a professional and gain the techniques you need to create your own characters, including valuable insights into character design and anatomy. Starting from a simple blockout, we’ll bring our character to life through sculpting; every single step is covered, all the way from blocking out the shapes, to creating intricate details such as pores and wrinkles.

RETOPOLOGY

Using Blender, our character will be retopologized using simple and powerful techniques. We’ll teach you an approach to retopo you can be use in any retopology software and on any character. By the end, we’ll have nice and clean topology that is guaranteed to deform beautifully in rigging and animation.

TEXTURING AND SHADING

Realistic skin texturing and shading can easily get overwhelming, so in this masterclass we’ve made sure to break the process down in a way that’ll leave you feel empowered to achieve stunning results on your own. In Substance Painter, we’re going to texture paint our character. You’ll learn how to make a powerful Albedo/Base Color map, along with painting the Roughness and Scattering maps. From ZBrush, we’re exporting a Displacement map which we’ll add to our textures. In Blender, we’re building our skin shader, teaching you how to set up subsurface scattering to make the skin look realistic.

LIGHTING AND RENDERING

With the power of Cycles in Blender, we’re lighting and rendering our character. Focusing on keeping it simple and effective, we’re creating a gorgeous final render. Going away from Filmic, we’re instead using AgX to get a natural and balanced image. This is a fun step as you’ll see your character come to life on the screen in front of you, and get to experience how the knowledge you have gained up until this point is paying off in the final result.

POST PROCESSING

The importance of good post-work is often underestimated, so we’ve included a chapter that shows you just how dramatic of a difference a bit of well aimed post processing can make for your work. In Photoshop, we’ll be balancing the colours and value, and show you some handy tips and tricks to make your character pop, resulting in a portfolio piece you can be proud of.

FOLLOW IN ANY SOFTWARE

While we’re using Blender, ZBrush and Substance Painter, the real value of the course is in the fundamental skills you’ll learn. As long as you’re comfortable with your own 3D workflow, you can follow along in any other software. You can sculpt in Blender instead of ZBrush, texture in Mari instead of Painter, retopologize in Maya or Max, and light and render your character in Arnold, V-Ray or any other render engine.

YOUR TEACHER

Henning Sanden is the Co-Founder of FlippedNormals and worked for many years in film industry as a character artist, focusing on sculpting and texturing. He’s worked on hero characters and creatures for Alien Covenant, Pacific Rim Uprising, Pirates of the Caribbean, and many more at MPC, DNEG and Framestore. All the techniques in this character masterclass are based on Henning’s experience in the film industry, ensuring that everything taught is relevant and up to date with current industry standards.

RECOMMENDED SKILL LEVEL

This course is made for artists with intermediate to advanced skill levels who wants to take their work to the next level. We highly recommend that you’re comfortable with the software used while going through this character masterclass. Everything still is shown in real-time without any time lapses, meaning that you can still follow, though each step and feature won’t be explained in-depth.

REQUIREMENTS You need to know how to use the 3D software used in the course. Intermediate skills at texturing, sculpting and general Blender usage. This is not course for complete beginners to character art. SOFTWARE Blender 3.3 ZBrush 2022 Substance 3D Painter 8.1 CONTAINS 55 HD videos All Blender, ZBrush and Substance Painter scene files 20-page help-PDF Lowres versions of specific alphas from the FlippedNormals Face Kit and FlippedNormals Eye Kit Custom ZBrush UI and hotkeys
Table of Contents
CHAPTER LIST Project Overview ZBrush Setup Concept Sculpting 01 Concept Sculpting 02 Concept Sculpting 03 Design Refinement Sculpting Refinement 01 Sculpting Refinement 02 Sculpting Refinement 03 Sculpting Refinement 04 Retopo Setup in Blender Retopology Block-In Retopology Connecting Retopology Refinement Retopology Ear Retopology Finalizing Retopology Horns Reprojection Character UVs Sculpting Production 01 Sculpting Production 02 Sculpting Production 03 Sculpting Production 04 Sculpting Production 05 Sculpting Production 06 Sculpting Fine Details Primer Sculpting Fine Details Balance Sculpting Fine Details Enhance Sculpting Pores Sculpt Finalizing Blender Setup Painter Setup Painter Smart Masks Painter Color Map 01 Painter Color Map 02 Painter Color Map 03 Painter Color Map 04 Painter Roughness Skin Shader Setup Sculpting Additional Painter Horns Painter Balance Roughness Update Painter Scattering Map Grooming 01 Grooming 02 Eye Kit ZBrush Pimples Map AgX Hair Material Lighting Map Balance Forehead Refinement Final Render Post Work in Photoshop

01_ProjectOverview 02_ZBrushSetup 03_ConceptSculpting01 04_ConceptSculpting02 05_ConceptSculpting03 06_DesignRefinement 07_SculptingRefinement01 08_SculptingRefinement02 09_SculptingRefinement03 10_SculptingRefinement04 11_RetopoSetup 12_RetopologyBlock-In 13_RetopologyConnecting 14_RetopologyRefinement 15_RetopologyEar 16_RetopologyFinalizing 17_RetopologyHorns 18_Reprojection 19_CharacterUVs 20_SculptingProduction01 21_SculptingProduction02 22_SculptingProduction03 23_SculptingProduction04 24_SculptingProduction05 25_SculptingProduction06 26_SculptingFineDetailsPrimer 27_SculptingFineDetailsBalance 28_SculptingFineDetailsEnhance 29_SculptingPores 30_SculptFinalizing 31_BlenderSetup 32_PainterSetup 33_PainterSmartMasks 34_PainterColorMap01 35_PainterColorMap02 36_PainterColorMap03 37_PainterColorMap04 38_PainterRoughness 39_SkinShaderSetup 40_SculptingAdditional 41_PainterHorns 42_PainterBalance 43_RoughnessUpdate 44_PainterScatteringMap 45_Grooming01 46_Grooming02 47_EyeKit 48_ZBrushPimplesMap 49_AgX 50_HairMaterial 51_Lighting 52_MapBalance 53_ForeheadRefinement 54_FinalRender 55_PostWorkPhotoshop [FlippedNormals] Realistic Character Portrait Masterclass.7z.001.rar [FlippedNormals] Realistic Character Portrait Masterclass.7z.002.rar [FlippedNormals] Realistic Character Portrait Masterclass.7z.003.rar [FlippedNormals] Realistic Character Portrait Masterclass.7z.004.rar [FlippedNormals] Realistic Character Portrait Masterclass_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!