Release date:2022
Author:Nicholas Hodgson
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial I will go over PBR texturing in Mari 4 using ONLY the nodegraph. The idea behind this workflow is to recreate the workflow of substance inside of Mari. I use the newest extension pack in this tutorial to utilize “radio nodes” however if you do not have access to the extension pack you can still get along just fine with the standard Mari nodes.
Once the texturing is complete we will take our textures into Maya and go over the look development process where we create a production ready master shader by using custom RGB masks to blend everything together. For this section we will be using Arnold.
00_Intro 02_MariProject 03_MaterialMasks 04_Baking 05_GreenMetalBase 06_BlackMetalBase 07_Screws 08_VarnishBase 09_displacement 10_GreenMetalScuffs 11_GreenMetalEdgeWear 12_BlackMetalEdgeWear 13_WornWood 14_Rust 15_BlackMetalNoise 16_Dirt 17_FinalTouches 18_rgbMasks 19_Optimisation 20_ExportMaps 21_LookDevScene 22_MaterialBlockin 23_ShaderMixing 24_ShaderMixingB 25_Displacements 26_DisplacementsB 27_MaterialRefine 28_BumpRefine [Gumroad] Mari Nodegraph Pbr Texturing + Look Development.7z [Gumroad] Mari Nodegraph Pbr Texturing + Look Development_Subtitles.7z


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