Release date:2018
Duration:23 h 59 m
Author:Peter Konig
Skill level:Beginner
Language:English
Exercise files:Yes
Peter demonstrates his creature designing process from sketch to final 3D render in ZBrush.
The five most important lessons:
Master Peter’s creature creation pipeline as he creates two horrific creatures. Learn how to create a quick yet effective creature concept and blockout. Understand skin and wrinkle detailing techniques. Grasp multiple Polypainting systems to bring your creature to life! Learn how to render and composite for a stunning final image.02 Choosing a Concept 03 Blocking Out the Bust 04 Refining the Major Forms 05 Defining Facial Forms 06 Adding Secondary Forms 07 Seperating the Horns 08 Changing Materials 09 Refining the Design
Project 02 Sculpting Your Creatures Primary and Secondary Detail In ZBrush01 Establishing Skin Folds P1 02 Establishing Skin Folds Part 2 03 Establishing Skin Folds Part 3 04 Creating Skin Details on the Head 05 Detailing the Shoulders 06 Defining Mouth Details 07 Adding Finer Details to the Body 08 Detailing the Horns Part 1 09 Detailing the Horns Part 2
Project 03 Sculpting Skin Details In ZBrush01 Analyzing Skin Reference 02 Enhancing Wrinkles 03 Adding Bumps and Pits 04 Creating A Scale Brush 05 Detailing the Head 06 Zremeshing 07 Using the Scale Brush 08 Detail Reference
Project 04 Sculpting Creature Details In ZBrush01 Adding Skin Texture 02 Sculpting the Tongue 03 More Skin Texturing 04 Creating Finer Eye Wrinkles 05 Horn Detailing Part 1 06 Horn Detailing Part 2 07 Horn Detailing Part 3 08 Adding Cuts and Scratches
Project 05 Texture Paint Your Creature Bust In ZBrush01 Final Texturing Pass 02 Establishing Base Colors 03 Adding Color Variation 04 Creating Patterns 05 Pulling Out Details 06 Adding Emphasis in the Mouth 07 Playing With the Eyes
Project 06 Composite And Render A Creature Bust In ZBrush And Photoshop01 Posing 02 Demon Photoshop Pass 03 Creature Thumbs 04 Rendering Base Passes 05 Rendering Extra Passes 06 Compositing Passes Part 1 07 Compositing Passes Part 2 08 Compositing Passes Part 3 09 Bonus Chain Demo
Project 07 Insectoid Creature Designing In ZBrush01 Concepting with ZSpheres 02 Refining the Blockout 03 Adjusting Proportions 04 Refining the Head 05 Adding the Smaller Arms 06 Sculpting the Front Legs 07 Detailing the Front Legs Part 1 08 Detailing the Front Legs Part 2
Project 08 Insectoid Creature Sculpting the Major Forms In ZBrush01 Adjusting the Body 02 Seperating the Head Piece 03 Refining Each Piece 04 Sculpting the Head 05 Refining the Smaller Arms 06 Bulking up The Legs 07 Finishing the Major Forms Part 1 08 Finishing the Major Forms Part 2 09 Finishing the Major Forms Part 3 10 Finishing the Major Forms Part 4
Project 09 Insectoid Creature Detailing The Peter Konig Way01 Refining the Rear Fins 02 Breaking Up the Body 03 Texturing the Top of the Head Part 1 04 Texturing the Top of the Head Part 2 05 Texturing the Side of the Head 06 Detailing The Back Fins Part 1 07 Detailing The Back Fins Part 2 08 Detailing The Back Fins Part 3 09 Detailing The Pelvis Part 1 10 Detailing The Pelvis Part 2 11 Detailing Small Arms Part 1 12 Detailing Small Arms Part 2 13 Detailing Large Arms 14 Detailing The Head
Project 10 Insectoid Creature Painting and Compositing In ZBrush And Photoshop01 Polypainting the Head 02 Painting the Upper Abdomen 03 Painting the Lower Abdomen and Legs 04 Adding Contrast 05 Utilizing Patterns 06 Detailing the Upper Abdomen 07 Detailing the Front Legs 09 Posing 10 Compositing Part 1 11 Compositing Part 2 12 Compositing Part 3 SEmSMGeL-m03u8
[Uartsy] Creature Design Masterclass.7z [Uartsy] Creature Design Masterclass_Subtitles.7z


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