Welcome to Howdini101 – Are you ready to master the fundamentals of Houdini?
This is by far the most extensive course I have ever produced, and it contains close to 20 hours of fundamental knowledge that will jumpstart your journey into Houdini. We will start at the absolute basics and slowly work our way up until we craft this amazing underwater scene, as seen here.
This course is different in many ways. Where a lot of intro courses will show you how some essential tools work, we will start learning the underlying logic of Houdini and apply that knowledge to creating a production-quality shot the same way you would during an actual VFX production.
Another difference with this course is that we won’t cover any simulation tools. You might ask… why? Because Houdini is known for its simulation.
Problem is… Many beginners make the mistake of jumping straight into dynamics without understanding the core concepts first. The goal of this course was to show you can do fantastic stuff without even touching the simulation tool by mastering the fundamentals. Nothing in the demo underwater shot you saw was simulated; everything was done with procedural animation and generation. When you have mastered those fundamentals, simulating will be easy! You will be in a much better spot to watch any other Houdini tutorial as you will fundamentally understand what is happening—not just follow instructions.
This course is suitable for absolute beginners, and no previous Houdini experience is required, making it the ideal course for beginners. Novice 3D artists can even follow it with little general 3D experience. But don’t worry, over the 20 hours, we will slowly ramp up to a more advanced level, making this a much watch even for more experienced 3D artists.
Houdini version: 18.0 (but at least 17.5)
The basics of the course (up until shading) are doable in Houdini’s apprentice. The shading will be done in Redshift, and apprentice doesn’t support the redshift demo. You could follow along with Mantra (a mantra introduction is included, but the shading itself is done in redshift)
Will use redshift for rendering (you can use the demo or another render if you prefer)
Fusion will be used for compositing
001 – Intro
002 – Its like lego
003 – Data explained
004 – BASIC UI
005 – SOPS – BASICS
006 – Group nodes
007 – AttributesIntro
008 – Copytopoints
009 – folder structure
002 – tablechair
010 – Table
011 – Chair01
012 – UI
013 – chair02
003 – vops vdb
014 – VOPS introduction
015 – VDB-Legopig
016 – VDB-Explained
004 – seaweed
017 – Seadweed_01
018 – Seadweed_02
019 – seaweed 03
020 – VEX intermission
021 – seaweed 04
005 – squid
022 – Squid_base
023 – Squid_tentacles
024 – Squid_tentacles 2
025 – Squid_tentacles 3
026 – Squid_tentacles 4
027 – Squid_tentacles 5
028 – Squid_tentacles 6
029 – Squid_Eyes
030 – Squid_Basemesh
031 – Squid_Rest position
006 – Coral
032 – coral 01
033 – Wedging
034 – Caching to disk
035 – Caching Wedges to disk
007 – Rocks
036 – Small rock
037 – big rock
038 – optimizing big rock
008 – ROPS
039 – lights & mantra
040 – move intro redshift
041 – redshift shader building
042 – rendering to disk
009 – shading
043 – ACES basics_1
044 – preparing_1
045 – smallrock shading_1
046 – bigrock_1
047 – Coral
048 – seaweed
049 – squid base
050 – knobs & eyes
010 – assemble
051 – Intro & setup
052 – Camera & rocks
053 – Background rocks
054 – Scattering coral
055 – Scattering coral 2
056 – Sexy seaweed
057 – bubblicious
058 – squid
059 – scattering rocks
011 – lighting final scene
060 – base setup
061 – crafting caustics
062 – seaweed & DOF
063 – Mr squid
064 – coral,rocks, bubbles
065 – rendersettings & AOV
066 – production scene
067 – Extra lights & rendering
012 – compositing
068 – housekeeping-
069 – rebuilding beauty
070 – Got an eye on your
071 – Additional comp stuff_2
072 – OUTRO
013 – process
EXTRA – bridge your knowledge
BRIDGE_001
BRIDGE_002_BOTTOM BRIDGE
BRIDGE_003
BRIDGE_004 Controls
Howdini101 – Master the Fundamentals.7z.rar
Howdini101 – Master the Fundamentals_Subtitles.7z
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