Release date:2022

Author: Paul Widelski

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn: The mistake many artists make is thinking that Character Art is all about anatomy and figure sculpting… but how many nude game characters do you see?

Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation, from one of the Industry’s leading artists, Paul Widelski. Currently a Senior Character Artist at Splash Damage, Paul has worked in the Industry for five years.

This course on Creating Armored Game Characters will focus entirely on the skills and workflows for creating a set of armor.

By the end of the course, you’ll:

Understand how to get a good and quick starting point in ZBrush Understand how to make convincing armor parts and fit together fasteners, buckles, etc. Have mastered how to add details such as engraving and embossing Know how to use Substance Painter workflows to create intelligent materials for the complete set of armor

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