Release date:2023
Author:Hamidreza Afshari
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
Making PBR materials with Substance 3D Designer
Making complex shapes inside Substance 3D DesignerWorking with the PBR Channels
Rendering the MaterialRequirements
I expect you to have some basic knowledge about texturing.
You should have Substance 3D Designer version 11.3.0 and above installed on your computer.Description Learn how to create this type of material in this fully narrated, step-by-step tutorial
Substance 3D Designer is a Material and 3D Model authoring software. It generates textures from procedural patterns or by manipulating bitmaps inside a node graph, as well as generates 3D models.
In short, Substance 3D Designer is the most technical, advanced texturing application available. It allows you to author content for almost any use case or scenario. It means you are not limited to a single type of output (such as a unique material/set of textures for a UV-mapped mesh) but can create content for a much more extended set of uses. For example, most of the procedural, innovative content in Painter and Sampler was authored and exported from Designer. Things like Brush Alphas, Generators, Filters, and Base Materials can all be written in Designer.
INSTRUCTOR: My name is Hamidreza Afshari, and with years of experience in game and VFX, I’ll be your instructor through this course.
Contents:
Over 2.5 hours of narrated, step-by-step video tutorial
30FPS
1920×1080 Resolution
Material GraphSoftware Used: Substance Designer version 12.2.1
Prerequisite: Basic knowledge of software used
With years of experience in Substance and Texturing, I’m here to make your day and show you how to use “substance” in actual production.
I provide students with affordable and substantial tutorials that are easy to understand and produce results. Industry experience, effective teaching, and student interaction are the key ingredients for providing a high-quality learning system.
Who this course is for: This course is designed for those interested to learn Substance 3D Designer.
1. Introduction 2. Download Project Files 3. About This Course
2. Making the Broken Tiles Material1. Making the Height Channel Part 1 2. Making the Height Channel Part 2 3. Making the Height Channel Part 3 4. Making the Normal Channel 5. Making the Roughness Channel 6. Making the Basecolor Channel Part 1 7. Making the Basecolor Channel Part 2
3. Rendering 4. Thank youProject Files.7z [Udemy] Broken Tiles – Substance 3D Designer_Subtitles.7z
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