Release date:2023

Duration:14 h 04 m

Author:Vince Petrelli

Skill level:Beginner

Language:English

Exercise files:Yes

This course is your comprehensive guide to learning Niagara VFX in Unreal Engine 5. You will learn how to create a variety of VFX effects, including Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and more. The course is designed to start from the basics and build up your skills step by step.

The first section of the course will introduce you to the foundational concepts of Niagara for creating different VFX. You will learn by creating Dandelion FX and flame thrower effects. We will begin by examining the different emitter stages within Niagara, then proceed to use the sprite renderer to gain familiarity with various Niagara modules.

With the knowledge and skills acquired in the first section, in the second part of the course, we will create a variety of VFX such as Portal FX, Hit Impact FX, Butterfly FX, Meteor Attack, Laser Attack, Energy Strike, and Projectile FX like Blade Slash and Flying Sword. We will start by modifying the master materials created in the previous section to support additional VFX features for the Portal FX. Then, we will use blueprint to create a VFX spawner and use it to spawn hit impact surface and hit impact body FX. After that, we will explore the three most important states that a VFX must have in order to be complete by creating a Meteor Attack. Then, we will use Blender to create a projectile mesh for our Niagara and use blueprint to help us spawn Blade Slash and Flying Sword VFX.

In the third section of the course, you will learn how to create Follow the Leader FX, Rain FX, Waterfall FX, and different dissolving effects for textures, static meshes, and skeletal meshes. We will begin by covering the fundamental concepts that are necessary for creating a custom Niagara module. Then, using our knowledge of Niagara parameters and namespaces, we will create the Follow the Leader FX. We will also create an advanced version of it by using a bit of vector math and calculations in custom modules. Then, we will explore how to create Rain FX, Waterfall FX, and dissolving FX for textures, static meshes, and combine them with Distance Field to create dynamic character disintegration.

This comprehensive Niagara VFX course is the most complete online learning experience you will find. By the end of it, you will have the skills and knowledge to create any type of VFX you desire. Not only that, but you will also have a deep understanding of Niagara’s emitter stages, the ability to create custom modules, and the ability to use blueprint to spawn VFX. Additionally, you will be able to create realistic VFX like rain, waterfall, and meteor attack, dynamic character disintegration and many more. With all these skills and knowledge, you’ll be able to take your VFX skills to the next level and create stunning visual effects for your projects.

Individuals interested in mastering the use of Niagara to create VFX within Unreal Engine 5 Aspiring VFX artists looking to learn the creation of VFX materials Those eager to gain knowledge on creating VFX meshes Enthusiasts looking to learn about creating environment FX for their projects.
01 – Introduction

01 – Introduction 02 – What Consists Of A Niagara VFX 04 – Create A VFX Project

02 – Niagara Basic

06 – Niagara Basic Section Overview 07 – First Emitter 08 – Emitter Stage 09 – Simple Moving Sprite 10 – Shape Location 11 – Forces 12 – GPU Sprite 13 – First VFX Material 14 – Section Challenge Create Floating Dandeline 16 – Sub UV Animation 17 – Start Of Flame Thrower Create The Main Flame 18 – Smoke For Flame Thrower 19 – Section Challenge Blue Flame And Ember 20 – Create Heat Distortion 21 – End Of Flame Thrower Recap 23 – Mesh Renderer 24 – Custom Mesh 25 – Baking Texture In Unreal 26 – Draw Material To Render Target 27 – Ribbon Renderer 28 – Material Refresher UV Manipulation 29 – Create Pan Distort Material 30 – Create Perlin Noise 31 – Variation From Voronoi Noise 33 – Section Warp Up

03 – Niagara Skill VFX

34 – Niagara Skill VFX Section Overview 35 – Set Up The Demo Room 36 – Start Of Portall FX Create The Outline Of Portal 37 – Depth Fade And SubUV Animation 38 – Center Rotating Particles 39 – Center Rotating Patterns 40 – Material Effect With Mesh Renderer 41 – End Of Portal FX Background Details And Debris 42 – Fix The Missing Center Pattern 43 – Start Of Hit Impact Create VFX Spawner 44 – Hit Impact Surface 45 – End Of Hit Impact Section Challenge1 Hit Impact Body 46 – Section Challenge2 Butterfly FX 48 – Start Of Meteor Attack Anticipation For Meteor Attack 49 – Meteor Shell Mesh 50 – Create Shell FX 51 – Climax For Meteor Attack 52 – End Of Meteor Attack Dissipation For Meteor Attack 53 – Start Of Laser Attack Create Laser Mesh 54 – Create Laser Core 55 – Laser Shell 56 – Laser Fire Pattern 57 – End Of Laser Attack Decoration Particles 58 – Start Of Energy Strike Custom Sprite Alignment 59 – Location Event 60 – Custom Rotator 61 – Dynamic Paramaters 62 – Section Challenge3 More Elements For Climax 63 – Section Challenge4 Cylinder FX 64 – End Of Energy Strike Dissipation 66 – Start Of Projectile FX Blade Slash Mesh 67 – Linear Gradient 68 – BP Projectile Master 69 – Projectile VFX Spawner 70 – Blade Slash Variations 71 – Following Particles 72 – Ground Particles 73 – Section Challenge4 Muzzle And Hit Impact VFX 74 – End Of Projectile FX Different VFX Meshes 75 – Section Wrap Up

04 – Custom Niagara Module VFX

77 – Custom Niagara Module VFX Section Overview 78 – Custom Niagara Module 101 79 – Attributes Reader 80 – Follow The Leader Advanced 81 – Start Of Rain FX Frenel 82 – Liquid Master Dyn Param 83 – Main Rain Drops 84 – Generate Collision Event 85 – Section Challenge Rain Splash Large 86 – Ripples 87 – Check Collision Normal 88 – End Of Rain FX Custom Niagara Enums

[Udemy] Unreal Engine 5 One Course Solution For Niagara Vfx.7z.rar [Udemy] Unreal Engine 5 One Course Solution For Niagara Vfx_Subtitles.7z

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