Release date:2013, January 2

Duration:23 h 59 m

Author:Kenray Barnabas

Skill level:Beginner

Language:English

Exercise files:Yes

Do you have an interest in creating 3D characters? With the rise of digital art, various programs are available to create three-dimensional assets for games and film. Whether you are a beginner looking to develop 3D art for personal projects or have aspirations to make a career out of it, this course will teach you how to use Blender to create a wide range of assets, from characters and environments to props and worlds.

This course will take you through the entire process of creating a 3D game-ready asset, starting with a 2D concept. You will learn how to gather references and create your own character design using Blender and other free tools. The course will guide you through a full, real-time walk-through of the 3D production pipeline for creating game-ready characters. You will learn about different schools of thought for 3D development, such as 3D polygonal modeling and 3D sculpting. Additionally, the course will discuss industry-standard tools used in production, so you can stay informed and learn different tools for your development workflow.

Our instructors are experienced in graphic design and teaching and have designed the syllabus to be easy to understand and comprehensive. The course includes many real-life examples and digital content for you to study, making this the only Adobe Illustrator course you’ll need to create effective and visually pleasing content.

Upon completion of this course, you will have the ability to:

Use Blender in a professional manner Implement advanced modeling, sculpting, texturing, and rendering techniques Create custom textures and materials Design and create your own 3D characters using Blender

This course is suitable for:

Individuals with no prior experience who want to learn about computer graphics and 3D artwork Artists and game developers who wish to learn Blender People who have already started working with Blender and want to improve their character creation and modeling skills.
01. Introduction

01. Introduction to the Course

02. Stage 1 Reference Gather and Story

01. Reference Gather 02. Narrow Down Design References

03. Concepting with Inspiration References

01. Methods of Concepting 02. Overview of Krita 03. Concepting the Base Body 04. Concepting the Armor Design Pt. 1 05. Concepting the Armor Design Pt. 2 06. Finishing Up Design and Colors

04. Sculpting the Base Body

01. Introduction to Blender 02. How to Use Blender 03. Introduction to High Poly Sculpting 04. High Poly Head Sculpting Pt. 1 05. High Poly Head Sculpting Pt. 2 06. High Poly Head Sculpting Pt. 3 07. Adding the Torso 08. Sculpting Arms and Hands 09. Anatomy and Adding the Legs 10. Sculpting the Legs and Errors to Watch Out For 11. Refining Face Base Sculpt 12. Combining Head and More Anatomy 13. Refining the Hands and Anatomy 14. Finalizing Base Sculpt and Rescaling

05. Stage 2 Armors and Detailing

01. Modeling Methods 02. Shoulder Armor Modeling Pt. 1 03. Shoulder Armor Modeling Pt. 2 04. Shoulder Armor Detailing 05. Finalizing Shoulder Armor and Other Elements 06. Starting the Torso Strap 07. Torso Strap Modeling and Detailing 08. Starting the Forearm Armor 09. Forearm Armor Leathers Modeling 10. Forearm Leather Straps Modeling 11. Forearm Leather Straps Refining 12. Forearm Armor Plate Sculpting 13. Forearm Armor Modeling 14. Forearm Armor Detailing 15. Forearm Armor Center Plate Sculpting 16. Forearm Armor and Leather Detailing 17. Forearm Leather Detailing Pt. 1 18. Forearm Leather Detailing Pt. 2 19. Forearm Armor Finalizing Details 20. Organzing and Starting on Belt Objects 21. Belt Armor Modeling 22. Belt Leather and Other Elements 23. Adding Studs and Starting Details 24. Belt Leather Detailing Pt. 1 25. Belt Leather Detailing Pt. 2 26. Hanging Waist Armors Modeling 27. Hanging Waist Armors Detailing 28. Finalizing Hanging Waist Armors 29. Side Armors Modeling and Detailing 30. Waist Armors Detailing and Refining 31. Waist Armors Finalizing Details 32. Pants Sculpting and References 33. Boots Sculpting 34. Pants and Boots Detailing 35. Boot Armor Shin And Knee Sculpting 36. Boot Armor Detailing Pt. 1 37. Boot Armor Detailing Pt. 2 38. Boot Armors Background Details 39. Boot Armors Shin Details 40. Boot Foot Armor Modeling Pt. 1 41. Boot Foot Armor Modeling Pt. 2 42. Boot Foot Armor Modeling Pt. 3 43. Boot Foot Armor Detailing Pt. 1 44. Boot Foot Armor Detailing Pt. 2 45. Boot Foot Armor Detailing Pt. 3 46. Boot Foot Armor Detailing Pt. 4 47. Bootstrap Modeling Pt. 1 48. Bootstrap Modeling Pt. 2 49. Finishing Details

06. Stage 3 Optimization

01. Character Face Retopology 02. Character Head Retopology 03. Head to Shoulders Retopology 04. Arms Retopology Pt. 1 05. Arms Retopology Pt. 2 06. Arms Retopology Pt. 3 07. Hands Retopology 08. Finalizing Face and Arms Retopology Pt. 1 09. Finalizing Face and Arms Retopology Pt. 2 10. Shoulder Armors and Torso Strap Retopology Pt. 1 11. Shoulder Armors and Torso Strap Retopology Pt. 2 12. Torso Strap And Forearm Retopology Pt. 1 13. Torso Strap And Forearm Retopology Pt. 2 14. Forearm Armor Retopology Pt. 1 15. Forearm Armor Retopology Pt. 2 16. Forearm Leathers Retopology Pt. 1 17. Forearm Leathers Retopology Pt. 2 18. Waist Belts Retopology Pt. 1 19. Waist Belts Retopology Pt. 2 20. Waist Belt and Elements Retopology 21. Waist Hanging Armor and Boots Retopology Pt. 1 22. Waist Hanging Armor and Boots Retopology Pt. 2 23. Boot Armors Retopology 24. Boots Retopology 25. Pants Retopology 26. Face Elements Eyes Retopology 27. Teeth Retopology and Clean Up 28. Character Body UV Unwrap Pt. 1 29. Character Body UV Unwrap Pt. 2 30. Character Body and Elements UV Unwrap 31. Torso Armors UV Unwrap Pt. 1 32. Torso Armors UV Unwrap Pt. 2 33. Torso Straps and Buckles UV Unwrap 34. Leg Armors UV Unwrap

07. Texturing in Blender

01. Organize for Bake Pt. 1 02. Organize for Bake Pt. 2 03. Boot Armor and Character Body 04. Forearm Leather and Hangwaist Armors 05. Waist And Leg Armors 06. Baking the Belt 07. Baking the Belt Buckle and Boot 08. Final Normal Maps Body 09. Baking the Mouth and Body Together Pt. 1 10. Baking the Mouth and Body Together Pt. 2 11. Finalizing the Character Skin 12. Eyes and Skin 13. Skin and Head Elements 14. Shoulder Guard 15. Forearm Armors 16. Torso and Waist Armors 17. Belt Armors 18. Leg Metals and Leather Pt. 1 19. Leg Metals and Leather Pt. 2 20. Fabric and Texture Refinement Pt. 1 21. Fabric and Texture Refinement Pt. 2 22. Texture Refinements 23. Character Body 24. Leg Armors 25. Torso Armors 26. Rendering Hairs Pt. 1 27. Rendering Hairs Pt. 2 28. Hair Cards Creation Pt. 1 29. Hair Cards Creation Pt. 2 30. Populating the Head with Hairs 31. Finalizing Hair and Textures Pt. 1 32. Finalizing Hair and Textures Pt. 2

08. Rigging and Posing

01. Quick Rig and Pose

09. Lighting, Rendering and Presentation

01. Lighting, Rendering and Presentation Pt. 1 02. Lighting, Rendering and Presentation Pt. 2 03. Animation and Video Editing

10. Recap and Tips

01. Recap 02. Tips

11. Extra Fast Learning

01. Part 1 02. Part 2 03. Part 3 04. Part 4 05. Part 5 06. Part 6 07. Part 7 08. Part 8 09. Part 9 10. Part 10 11. Last Words

[Udemy] Blender Character Creation Megacourse – Beginner to Expert by Creativity Unleashed.7z [Udemy] Blender Character Creation Megacourse – Beginner to Expert by Creativity Unleashed_Subtitles.7z

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